How to Effectively Integrate Technology in the Classroom Created by: Shelby Stephens
Reflection of Webinar:
This webinar focused on how teachers can effectively use technology in the classroom to increase students' academic success. Many teachers are afraid to veer off from what they know, and making a change in their instruction style. This webinar provides a variety of resources and apps that teachers can use, and the presenters provide a brief description of each resource and example of how they might be used in the classroom. There was some technical difficulties which provided a perfect example that teachers need to have a back up plan and to be flexible because sometimes technology has a mind of its own. There was a lot of interaction with other members that had joined the webinar. Not only was the chat area used, the presenters used links such as Padlet and Today'sMeet for members to answer their questions. They showed how these resources could be used in a lesson. One disadvantage of the webinar was that it was a little fast paced which made it difficult to take any notes. Some resources that were discussed were not on a slides which made it difficult to write down the website. Other than that, the webinar was insightful and informal about how integrating technology into the classroom can change how students retain information.
Lino is a web-based sticky note service. This resource can be used for organizing ideas, allowing students exchanging ideas with their peers, and assessing what students understand. Lino is a great way for student to be engaged with the content and share what they know.
Padlet is a virtual wall that allows students to express their thoughts on a common topic easily. It works like an online sheet of paper where students can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device. It is a great way to quickly assess students, and it gives students a chance to share with their peers.
Teachers can create a quiz where students join the game by entering in a code. The students can use phones, tablets, or computers to play the game. Students have an allotted amount of time to answer the questions. This website is great for a review and for teacher data.
1. Identify the advantage of the technology
2. Determine the objective assessment-what will student be able to do? How will students show the objective is met? How will students demonstrate their learning?
3. Design Instructional Strategies-Consider readiness levels, determine group formats, demonstrate how to use technology.
4. Establish the Environment-Is the classroom layout sufficient? What other materials are needed? Be flexible and expect the unexpected.
5. Analyze Results, Evaluate, and Revise Practice-Revisit objectives and assessments, what worked? What did not work? Why did it work/not work? What did you learn? What will you do differently?