Technical Demonstration
Texturing and Material Workflow
Chiefly, this lecture is a demonstration to simplify and clarify the process of sending a 3D model from the Modeling software to the texturing software then back again.
It will cover such areas as:
- UV Unwrapping
- 3D model distribution
- Texture Painting
- Shader Building
As a vehicle from which to demonstrate this, the demo will use one of the meshes that were made available to you in the Semester A CG and Live Action project.