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CG Texturing Workflow Level 2 Experimentation | practice demonstration

Technical Demonstration

Texturing and Material Workflow

Chiefly, this lecture is a demonstration to simplify and clarify the process of sending a 3D model from the Modeling software to the texturing software then back again.

It will cover such areas as:

  • UV Unwrapping
  • 3D model distribution
  • Texture Painting
  • Shader Building

As a vehicle from which to demonstrate this, the demo will use one of the meshes that were made available to you in the Semester A CG and Live Action project.

Clay Shaded model (left) Textured model (middle) combined split (right)

Core Pipeline for Texturing

Demonstration Time

Created By
Jon Holmes
Appreciate

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