For over 20 years, I’ve designed and delivered pixel-perfect interfaces across web, mobile, and desktop—refining my visual UI skills through every era, from Photoshop and Fireworks to Sketch and Figma. The gallery below reflects an ongoing personal commitment to elevate visual craft as a core part of product excellence. 🙌🏽 🔥 BTW, I’ve also spoken & written about the value of visual UI craft [here], [here] and [here]. 🙏🏽 😊 Some definitions below to help level-set things:
• Craft involves diligent care in the making of an artifact or asset, but it often becomes elevated to "perfection" and "preciousness", which can be counter-productive in the pursuit of progress, especially in software.
• Taste is cultivated over time, like training a sommelier’s palate or a Michelin chef’s sense for sequencing flavors. Tastes evolve over time, per culture and fashion.
• Quality is a team sport — it emerges from shared standards and protocols (like a “Design QA” step in Jira, with flags to bounce things back when needed). Engineers, product managers, customer support reps, marketing leaders, all play a role.
In enterprise software, craft is often hugely overlooked, so it's one of the last things for various reasons. But design craft leads to product quality.
Craft as an aspirational value of making high quality objects still matters. This instills confidence in the buyer, the CIO or whoever, that they are getting a good solid product for their money.
The path to getting to that high quality craft is a rather circuitous & meandering journey, often difficult or frustrating for many, due to the "wickedness" of complex, ambiguous contexts of design.
Credits:
Created with an image by jchizhe - "Eucalyptus branches and leaves, garden pruner, scissors, wooden plate over green background with copy space. Florist concept, top view"