PATCH 2.1

D.O.T.

  • Tides of Despair: 3 rounds of damage down from 4
  • Blazing Chains: 4 Rounds of damage down from 6 0.5 Residual Modifier down from 0.6
  • Abyssal Suffucotation Down to 3 rounds from 5 Down to 0.4 Residual Modifier from 0.5
  • Lunar Descent: 30 EP up from 28 0.6 Modifier up from 0.5 3 rounds down from 4
  • Emberflame Cocoon: 4 Rounds down from 6
  • Flame Vortex: 3 Rounds down from 4 0.6 Residual Modifier, down from 0.8
  • Majestic Flame: 3 Rounds down from 4 0.6 Residual Modifier down from 0.8
  • Earth Release: Consuming Earth: 3 Rounds down from 4 .4 Modifier down from 0.5
  • Volt Reaper: 2 rounds down from 3
  • Eight Fist Style: Lotus Dance: 3 Rounds down from 6 0.6 Modifier up from 0.5

S RANKS

BEE:

  • Blood Release: Crimson Impact Stat Increase 20>30, Stat Changed from Gens to Offenses
  • Blood Release: Thousand Strike Residual Fixed
  • Hemocure Healing Lowered(With med nin scaling healing, you're healing too much, A fix is coming where Med nin healing won't affect Jutsu) 15>12

BBE:

  • Blue Crimson Decrease Stat 25>30
  • Snowflake Dust Residual Removed > Increase Damage Taken 25, .4
  • Blade Resonance Scaling reduced .4>.35

EM:

  • Tamashī no Sakeme Scaling Reduced to .3
  • Starlight Veil Scaling Reduce to .35
  • Heavenly Constructs Scaling Reduced to .4
  • Founder’s Wrath Residual Removed Damage Power>40

EOFK:

  • Imperial Swords Scaling Reduce .25
  • Chrono Stasis Scaling Reduce .45 .35
  • Lux Recoil Removed Damage 40
  • Shattered Reflection Scaling reduced .3
  • illuminance Damage 27>26, Increase Damage Given 25>20 Scaling .3>4(AoE Global is hard to counter)

SY:

  • Whispering Cyclone Scaling reduced to .25
  • Elemental Convergence Increase Damage Taken 30> Decrease Damage Given 25
  • Tidal Dragon Fury Scaling down .25

A RANKS

Aerathiel:

  • Atomic Shield Increase Damage Given 20 > 25
  • Windshear Decay Increase Pool Cost 30>45 Residual 3>2
  • Decaying Touch Residual Removed, Decrease Damage Given 20>25
  • Particle Cannon Damage Power 33 >35
  • Death's March Decrease Stat 25>30

Arashima:

  • Images updated
  • Stormsinger Decrease Stat Scaling .4 >.3
  • Sounds of Tempest Increase Damage Taken 20>25
  • Demons Strike Absorb 25>30
  • Reapers Storm .35 > .25
  • Death’s Storm Life Steal removed, Increase Storm Damage Taken 15

Bakuhatsu:

  • Image updates
  • Inferno Cataclysm Residual 1>2, Increase Explosion Damage Taken 15
  • Charge 4 Explosion Recoil Self>Target 10>15 PPL Added .4
  • Howitzer Crash Recoil Removed, Increase Damage Taken 20>25 Scaling .5>.4

Crystal Essence:

  • Jade fixed should last and use her entire kit.
  • Prism Recoil Removed, Increase Damage taken 1>2
  • Crystal Blade Decrease Stat 25>30
  • Crystal Cave Increase Damage Taken >Decrease Damage Given>25,Nin>Highest

Heavenly Sonata:

  • Celestial Harmony Shield Scaling .4>.25
  • Foreboding Interlude Increase Damage Given 20>25 Scaling.4>25
  • Harmonic Chamber Decrease Damage Given 20>25 Scaling .4>.25
  • Lullaby Increase Damage Taken 20>25 Scaling 4>.25

Houkyuken:

  • Magnetic Pulse Strike Range 4>3, Reflect Scaling .5> .4
  • Rising Star Damage 27>29, Decrease Stat 30>25
  • Morning Star Damage 27>28 Scaling .45>.4 Range 4>3
  • Houkyu Dance Damage 30>33

Hyouga Yui:

  • Nine Hell's Spear Increase Damage Taken scaling 4 >.25
  • Cerulean Storm Increase Damage Taken>Decrease Damage Given 25,.25
  • Glacier's Will Scaling reduced to .25
  • Glacial Ascension Increase Ice Damage taken > 15

Itojinsei:

  • Iron Web Entrapment Scaling down .25
  • Wire Blast Plus Scaling down .25
  • Spiraling Wires Increase Damage Given >25 Scaling down .25
  • Lightning Threads Decrease Damage Taken 20>25 Scaling ,25
  • Eternal Embrace Damage 26>28

Kyuko-sei:

  • Temporal Erosion DoT Fixed
  • Abysmal End Increase Stat Scaling .25
  • Singularity Increase Damage Given 30>25
  • Clear Resonance Scaling .4>.3

Shadow Weaver:

  • Nisshoku no Ichigeki Scaling Reduced .25
  • Shadow Severance Scaling reduced .25
  • Shadow Ambush Decrease Damage Given 20>25, Rounds 1>2 Scaling 4>.25
  • Eminence Decrease Damage Taken 20>25 Scaling 45>25
  • Shadow Dance Increase Damage Given 20>25 Scaling .45>25

Shinrai Ou:

  • Storm Style: Daibutsu Thunder Recoil 20>15 Scaling .35
  • Storm Style: Divine Railgun Scaling .45>.25
  • Indra's Storm Cloak Increase Damage Given .45>.25 Round 1>2, Increase Storm Damage Taken
  • Strike: Raijin Scaling .35>.25

Shinseina Ki:

  • Eternal Forest Damage 30>35
  • Forest Wisdom Increase Damage Given 20>25, Increase Damage Given Wood 15 Scaling .2
  • Guardian's Grove Increase Damage Taken Scaling .25

Suragu:

  • (More to come on this later)
  • Lava Wave Scaling down .25
  • Summoning: Magma Slayer QoL and Jutsu updates similar to Jade
  • Eruption Strike Damage 27>29

Taiyo Kami:

  • Solar Reverb: Recoil 1 turn to 2 Increase stat scaling down .25
  • Incandescent Nova Damage 30>35
  • Celestial Ignition Scaling down .25
  • Radiant Embers Stats removed, only boost elements Damage 26>27
  • Stellar Inferno Dots Fixed

Teno Yuki:

  • Ice Coffin Scaling down
  • Frostbound Ascendancy Increase Damage given Gen 20>25 Added Increase Damage Given Ice >15
  • Ice Palace Stun Removed > Increase Pool Cost 60

Tenohira Musei:

  • Moonlit Inferno Scaling down to .25
  • Yin-Yang Cascade Increase Damage Taken 20> 25 Increase Damage Given Yin-Yang >15
  • Silent Palm Strike Damage 23>25

Vaporia:

  • Azure Dragon Palm Damage 31>36 Range 4>3
  • Liquid Ember Shell added Increase Damage Given Scorch 15
  • Drowning Strike Damage 23>26 Scaling down
  • Scorch Break Residual Removed Movement Range Down to 4
patch 2.0

The thought behind these changes is to lower overall damage output by effects, making jutsu's that do raw damage more appealing without needing secondary tags. Bloodline stuff will always be stronger than none bloodline so these will have a higher base than what can be found in the open. However, their cooldowns won't be changed to force diversification and resource management. In the future, we plan to remove some of the buff/debuff tags and diversify them.

Ranks on Bloodline stuff does not indicate strength. By all means Bloodline stuff are designed to be used throughout the game at all ranks, but for the sake of distribution they are given out in all Ranks.

Bloodline dots might be too strong so these are subject to change after further review.

These changes are locked in till end of the month where by then we should have our dev server where select users will be invited to test certain things. This patch was made by talking with a few users who are top of the leaderboard and taking their opinion into consideration. Some changes are temporary(BEE) until new tags are released and certain things are fixed. There will be a discord mega thread for you to give feedback and question changes.

Recoil:

Recoil has been removed or set to target self, some jutsu very rare ones still apply recoil other_user this is to ensure that stacking dots + recoil is lowered.

Cleanse and Clear AP Cost has been risen to 60.

Next we're looking at Jonin Jutsu, removing some of the buffs and debuffs so these tags actually matter now, bloodlines provide alot of utility already so now we're looking to diversify everyone. More to come on these later. We're looking to work on Ranges for different offences so persons have to now play their range instead of sitting beside each other more. Taijutsu will see most of their ranges drop to 2 and 3, While Nin and Weapon will see more 3 and 4. Genjutsu will see more ranges between 4 and 5.

Bloodline jutsus will break these molds as the above is for general Jonin stuff. Forbidden Jutsus are in but they have not been released yet.

The full patch notes detailing all the changes will come in a next news post but these are just the thoughts on what is happening.