ABOUT ME
My name is Crystal Marquez and I am a professional Graphic Designer ready to apply all the aesthetics needed to visually communicate. With a decade of corporate graphic design experience, specializing in print, I found that screen printing is my passion. From the sketchbook to production and everything in between.
My creative process begins with research and note taking, followed by thumbnail sketches in my sketchbook. Unique ideas are innovated through an understanding of the problem and applying the best solution possible. My favorite program is Adobe illustrator with my favorite tool being the bezier pen tool. I enjoy creating technical artwork in vector format.
INTENTION STATEMENT
As a graduate of Briarcliffe College with my AAS and BFA in graphic design, I am currently pursuing my Media Design MFA at Full Sail University. After researching the many outstanding reviews, I decided this is the University for me. I felt the need to level up, sharpen my techniques in new areas of design and immerse myself in the latest trends. My goal is to become a master in my field.
Work related, clients and employers view me as professional, modern and balanced. My personality is open minded and always ready for a fresh new perspective. I collaborate well with others as I enjoy teamwork and the different perspectives it can bring to the table. When it comes to design solution I am highly influenced by Paul Rand and his ability to establish powerful, clean, crisp designs that are professional and highly recognizable.
From a young age I enjoyed drawing and painting. I fascinated teachers when I started elementary school, especially the art teachers who would give me projects to strengthen my skills, as well as entering my art in contests and local galleries. Mainly focused on realism I aimed to perfect my skills drawing what I see. Studying shading techniques and mixing colors and inks, my goal was for my art to be as lifelike as possible. In my teen years I was enamored by graffiti art. The creation of letters unlike any I had ever seen, and the cartoon nature of humans and animals combined changed my perspective on art. I created my own style, and to this day I can still break out a sketchbook and my paint markers to create. I never pictured a career in art as I worried I would lose my passion for it. With my intention to become a veterinarian, my advisor pulled me into her office and pointed me to the field graphic design. Thus began my journey in the career I enjoy today.
In the next 12 months I aim to enhance my creative skills as well as my ability to problem-solve. With these skills I strive to help shape the environment through visual communication.
Inspiration on Design (Post 1)
" Good design adds value of some kind, gives meaning, and, not incidentally, can be sheer pleasure to behold; it respects the viewer’s sensibilities and rewards the entrepreneur."
Paul Rand (1993) Design Form and Chaos https://www.paulrand.design/writing/quotes.html
I found that this quote from Paul Rand explains what design means to the intended audience and benefits the creator. Creating a design that is valuable to the client is my goal. This quote resonates with me and inspires me to create and not settle until I feel I have accomplished the goal.
Inspiration on Design (Post 2)
I designed this graphic in 2020, for my brand "Lady Motorcyclists Unlimited". I decided to use my own graphics for this post and as I was searching through my folder I stopped on this one. It dawned on me, besides "Ride to live, live to ride", a song written by Twisted Sister (1983), these words correlate with my mastery journey. I am an avid motorcycle rider and enthusiast, and like riding a motorcycle, the journey towards mastery takes skill and awareness.
- Focus on the goal.
- Agility to maneuver around obstacles.
- Trust the process.
- Strength to overcome doubts.
- Control the situation.
- Coordination with time management.
- Respect yourself and everyone you meet.
- Grace is to be courteous.
- Style your own techniques and develop new ones.
- Rebel against those who didn't believe in you.
- Timing your day to keep ahead of deadlines.
- Positioning yourself to accomplish your goals.
- Power to take on your life's task.
- Freedom to choose your career.
I have enjoyed ten years as professional graphic designer, and now I am striving to enhance my skills and techniques on my mastery journey. The long term goal I have set for my career is to establish my brand and work for myself, to become my own boss. My short term goal to accomplish upon graduation, is rebranding and relaunching my apparel brand. Below I have listed the steps I must take to accomplish set goal.
Step 1.
Research the audience I would like to reach. Already, I have in mind to reach a broader audience. Originally I catered to women, and with my relaunch I would like to cater to the motorcycle community regardless of gender.
Step 2.
Begin sketching and designing a new logo for licensing. Start to develop a brand guide with color pallete, logo styles for light and dark background, and a type treatment. Brain storm a slogan.
Step 3.
Out with the old, and in with the new. Redesign current designs to reach the new audience. This could be adjusting the text, the verbiage and more. Create a new design and advertisement for upcoming launch. Redesign web-store and change domain name for the rebrand.
Step 4.
Network with peers and community to gain ideas and inspire creativity. Perhaps gain a brand ambassador, seek help for marketing purposes. Offer an incentive, like free gear for representing the brand. Use social media as a tool for marketing and reaching the audience.
Step 5.
Buy supplies to produce the product. There will be some trial and error, so start small, but think BIG. Start production on the apparel, and the elements that will go with it. Think about garment tags and bags. Presentation matters, you don’t just want to send off a shirt in mailer envelope. A thank you note, a product bag that can be reused and other key elements. Research how other companies are packaging their product. Be ahead of the launch, and prepare the brand ambassadors for the launch date.
Step 6.
Launch! Keep in contact with buyers and ambassadors for feedback. Perhaps they can do an unboxing video, use social media as a platform. Hashtags, videos, live feeds and more. Social media is an excellent way to interact with your audience and gain insight on how to keep your base. Always remember the first customers, they will be your loyal buyers. Cater to them, make sure they are happy and build loyalty.
Reflection:
The chapters assigned to this course from the book “Mastery” by Robert Greene inspired me to open my mind and elevate myself. Learning about what it takes to achieve mastery through Robert Greene’s descriptions is essential. It was an inspiring read and I will continue reading after the course is finished. I have been a member of the Graphic Artists Guild since 2014, and a member of the Type Directors Club since 2020. It was incredible to see both organizations listed on the Media Design MFA course guide. Increasing my knowledge about networking, I aim to actively participate within these organizations and seek more guidance from the members. Design thinking has also reshaped my thought process and I aim to implement it more in my day to day activities at the office as well as rebranding my apparel line. I will use this constructive thought process to better understand my peers as well as my clients. This course has inspired me to accomplish my goals and strive to do my best on my mastery journey. I will become a master in my field.
Greene, R (2012) Mastery
Mootee, Idris (2013) Design Thinking for Strategic Innovation: What They Can’t Teach You at Business or Design School (Scene 3) “Design Thinking to the Rescue”
MDM525 Week 1
Vision
What are your life’s aspirations as a designer?
I aspire to rely on my own brand and design service as my main source of income. In the future I would like to open my own print shop where I design and produce my brand of graphic apparel and accessories, as well as custom design solutions for clients. My children would like to work with me and continue the family legacy with the security of having their own business.
What do you value?
I value consistency, accountability and hard work. This is the foundation of success for me. With these fundamentals I have forged my career as well as influenced my children on their life path. Not only in career, but life in general. These values hold weight in all aspects of life, in my opinion.
What are your talents?
My talents are vector illustration, drawing, and brand development. I have been commissioned to develop branding solutions for a few tradesmen, to help market their businesses. My main line of work consists of creating vector graphics in a high-volume apparel company for numerous print methods including screen printing, dye sublimation, laser engraving and embroidery. In my free time I enjoy drawing in my sketchbook with the basic tools of ink and pencil.
At the end of your life, what do you hope to have accomplished?
I hope to have accomplished a business for my family to work in. So that they will always have a place to work and continue the legacy. This is important to me to leave behind something that will offer security for my children as well as generations to follow, and I believe they have the potential to keep it running.
Top Three Motivators
Timeline
Within the next 5 years I aim to generate steady income from my own brand and design services.
Pillars
Personal: I want to be known for awesome graphic apparel focusing on motorcycle enthusiasts.
Family: I am a mother of three wonderful young adults, who are hardworking and focused on self-sufficiency. I want to open a print shop where my apparel and accessories are produced as well as graphic design services. This way we can work together, and I can pass this down to them as security for their future. My oldest son is a store manager, my second son is an Ink Technician, and my daughter is a senior in high school who is into mechanical engineering and forensics.
Professional: I am a professional graphic designer specializing in print production. My main focus is screen printing, creating vector graphics for apparel. For 10 years I have been creating and recreating vector logos and graphics for print production. I would like to be known in this realm for my own line of graphic apparel and accessories for motorcycle enthusiasts.
Community: I am an avid motorcycle rider and enthusiast that would love to have a portion of proceeds donated to causes like breast cancer awareness, veterans and more. I would like to create a design with my brand for causes like these, for instance; during breast cancer awareness month I would have graphic tees for the cause donating a portion of sales to an official donation sponsor.
Spiritual: I believe in a creator, the universe. What I manifest will be and I express deep gratitude for every day that I wake up.
MDM525 Week 2
Introduction
The field of design is ever-changing and fluid. To adapt and evolve with the constant flow of change, one must apply research to deliver the design solution needed. Staying abreast with the trending designs and communicating with the client provides direction for execution. Understanding the client’s vision is crucial in all disciplines of design, and that is established through research.
The importance of design research in professional design
To provide the necessary solution, the designer must research the problem presented. Understanding the target audience and the message that needs to be conveyed is established through communication and data gathering. Interviewing the client and asking important questions will help visualize the problem, providing direction for the solution. The design brief is essential when designing professionally. Detailed questions need to be asked, when conceptualizing a logo for instance. Communicating consistently with the client to confirm that the project is heading in the right direction of their vision is essential. Creating the design brief utilizes the principles of design research by evaluating the demographic and message the brand will convey. Research will develop a comprehension of the client’s intended message, and it is vital to take as much time as needed to understand the problem.
Note taking, sketches and vision boards are different ways to store the data collected and narrow down the results for the best solution. This is also a great way to process information and help the client visualize the ideas presented. Researching the target audience will help construct form in a seemingly chaotic situation. Colors and fonts used to deliver the message will depend on the audience. Having clear intentions provided by the client is essential, as too much creative freedom can have negative results. Ryan Hembree delivers the important questions to ask in the book “The Complete Graphic Designer” (p.42)
Applying Design Research in Professional Design Disciplines
The application of design research is essential in all disciplines of design. For example, with brand development design research is crucial to executing the solution needed. Logos are usually the start up, and an understanding of the brand name is essential. Developing a logo for the brand will attract the target audience and become a memorable asset for visual communication. Colors are used to initiate a reaction from the viewer and trigger an emotional response. The goal is to create a mark that will identify the brand and the viewer can recall the name so that the identification becomes automatic described by George Bokhua (2022) Principles of Logo Design. Successful branding begins with research and ends with a positive experience for the consumer, the logo is an essential element of that experience.
In conclusion, research is fundamental to executing design solutions. Creating a detailed design brief depends on communication between designer and client. Applying research throughout the design process from start to finish will deliver the best solution possible.
Citations
Connie Malamed (2015, Chapter 2) Visual Design Solutions: Principles and Creative Inspiration for Learning Professionals https://learning.oreilly.com/library/view/graphic-design-referenced/9781592534470/xhtml/ch01.xhtml
Ryan Hembree (2006, p 42) The Complete Graphic Designer https://learning.oreilly.com/library/view/the-complete-graphic/9781592532599/chapter-17.html
George Bokhua (2022, Chapter 4 Design Process) Principles of Logo Design https://learning.oreilly.com/library/view/principles-of-logo
Armin Vit, Bryony Gomez Palacio (2009, Chapter 2) Graphic Design, Referenced https://learning.oreilly.com/library/view/graphic-design-referenced
Ana Labudovic, Nenad Vukusic (2009) Field Guide: How to be a Graphic Designer https://learning.oreilly.com/library/view/field-guide-how/9781592534906/
MDM525 Week 3
Defining Client Needs
Graphic designers are problem solvers. Unique solutions are innovated through research and creative processes. A designer needs to approach a client with specific questions about the brand, to develop an idea and timeline for the project. A tool a designer can use is a specific questionnaire that can be applied to all clients, to help develop a proposal and design brief. Defining the client's needs is key to creating a timetable as well as deciding which media applications will be used. During the research phase, a proposal can be written up detailing the pricing and timing consistent with the client's budget and deadlines.
Before the creative process begins, the client's needs should be defined. In the case study presented by Margo Chase on the rebranding of “Chinese Laundry” (Creative Inspirations: Margo Chase, Graphic Designer) tools for the designer to use during the research phase are valuable in creating a design brief. Compared to the case study by David Airey on “Clives” by Biz-R (Logo Design Love: A Guide to Creating Iconic Brand Identities) similar tools were used during the research process. To understand the client's aspirations and their objectives is a priority before the creative process begins. A positive outcome will be the result of strategic research.
The benefits of the research tools described by Chase and Airey result in a specific understanding of the project's direction. The development of a persona provides a benefit for the designer, as their self-image will be made irrelevant in the process. It can be easy for a designer to become confused in the design development, if the desired audience has similar interests. A persona solidifies the idea that the designer is designing for the client, not themselves. The drawback of this process is that it may become time consuming, especially if the designer is excited to begin the creative part of the design solution. The designer must keep in mind that as well as designing a beautiful solution, they are also designing a business solution.
Client Communication
Communication with the client is imperative to good design. Developing a good relationship where the client is comfortable providing feedback and that they are understood and heard. It is imperative for the designer to define the roles from the beginning to prevent the process from becoming blurred. The client should not be telling the designer what to do, they should remain focused on delivering information and providing feedback. The designer shouldn’t become defensive when the client disagrees with an idea, but ask why? The design brief is very important during these disagreements as it can bring the client’s focus back to the reasons why decisions were made to proceed in that direction. Eric Karjaluoto makes a great point in his book “The Design Method: A Philosphy and Process for Functional Visual Comminication.” to avoid designer jargon and to define the process in more detail if using jargon is unavoidable. Communicating with the client is essential, and it should be enjoyable. Learning all the details about a client’s brand and using their business terms lets the client know that the designer is listening to their needs. If a designer is confused about a statement, they are encouraged to ask more questions. Clients are usually more than happy to give more details on the subject, since they understand their brand more than anyone else.
In the case study by Margo Chase on the rebranding of “Chinese Laundry” the application of the logo was essential as its main production use was embroidery or a sock placement. Fine details would be lost in the design if it was too ornate, so it had to be readable and simplistic. Communicating with the client resulted in the knowledge of the production process of the logo. Like the case study of Lantern (an award-winning design firm) and their rebranding of “Primal Roots” described by David Airey the design firm created a new name for the brand to give it more of an edge against their competition. Through communication and an understanding of the client’s needs, they created a successful new look for the brand.
The benefit of this process is a successful design solution that can only be achieved through specific communication. The difficulty inherent to this process is keeping the client focused on their designated roles. Involving the client too much in the creative process can get them excited and provide too much personal input, leading them astray from the business objectives. If the designer/client roles are not specific from the beginning, miscommunication can occur. Another instance of difficulty is if the decision makers are brought in too late in the process, they won’t understand how the direction was established. Decision makers and stakeholders should be introduced in the beginning when the design brief is presented. During the research phase, they don't necessarily need to be included, although it is a good idea to have all parties involved introduced in the beginning.
Meeting Client Needs
Meeting client needs is the satisfying result of a design solution. To provide the client with increased sales, a recognizable brand and an edge on the competition is a designer's solution promise. If this is achieved, all the phone calls, meetings and emails will be worth it. Delivering a positive solution can help a designer establish a name for themselves in the industry. Positive reviews are essential to longevity and a promising career in the graphic design field. Providing a enjoyable experience for the client as well as profitable results can leave both parites satisfied with the overall experience. A relationship can develop between the client and designer were referrals can be made, as well as the client returning for more design solutions in the future.
This concept applied in Chase’s case study resulted in the ultimate trade show experience as well as the consumer. The package design for the shoes as a closet organizer was unique and usable beyond a package. Combining an extra usability to the concept as well as a marketing tool exceeded the client's expectations. Attention to the logo, and the typeface created was essential and the ability to use it across the board on their other brands was the result of research and great client communication. Like Chase, Airey’s case study on the rebranding done by the design firm Lantern on Primal Roots, the redesign was a success. Changing the name of the brand can be daunting to a client, however, with communication and research the innovative redesign approach proved to be successful. In both cases, the client’s needs were met, and designers achieved their goals.
The difficulties inherent to both case studies were approaching the client in a different direction than what they initially expected, the gradual process of opening their eyes to why this was needed was executed successfully. This can prove to be very difficult if not delivered in the right tone to a client. The client may have spent hours, and even years, coming up with an idea that they think is the solution. Communicating all the details, processes and involving the client in reasons for this direction is essential.
In conclusion, this is the designer's goal, to provide a valuable solution to their business and design needs.
Airey, David. (2019). Identity Designed. Rockport Publishers. https://learning.oreilly.com/library/view/identity-designed/9781631595950/xhtml/ch01.xhtml
Airey David. (2012). Work for Money, Design for Love: Answers to the Most Frequently Asked Questions About Starting and Running a Successful Design Business. New Riders. https://learning.oreilly.com/library/view/work-for-money/9780133052794/ch05.html
Airey, David. (2009). Logo Design Love: A Guide to Creating Iconic Brand Identities. New Riders. https://learning.oreilly.com/library/view/logo-design-love/9780321657251/ch4.html
Bokhua, George. (2022). Principles of Logo Design. Rockport Publishers. https://learning.oreilly.com/library/view/principles-of-logo/9780760376522/xhtml/08_Chapter04.xhtml#lev47
Chase,M. (2008, September 4 ). Creative Inspirations: Margo Chase, Graphic Designer. (Branding) Linkedin Learning. https://www.linkedin.com/learning/creative-inspirations-margo-chase-graphic-designer/branding?u=50813145
Karjaluoto Eric. (2013). The Design Method: A Philosphy and Process for Functional Visual Comminication. New Riders. https://learning.oreilly.com/library/view/the-design-method/9780133438963/ch09.html#ch09lev1sec1
Labudovic, Ana and Vukusic, Nenad. (2013). Field Guide: How to be a Graphic Designer. Rockport Publishers. https://learning.oreilly.com/library/view/field-guide-how/9781592534906/chapter-69.html
MDM530 Week 1
In a world oversaturated with brands, the designer’s goal for an organization is to make them stand out apart from the rest. Conveying the company's core values, their mission and how their product can enhance the consumer’s life is key. Creating a brand identity that the audience can relate to and feel a sense of belonging is vital.
Branding for attention
Branding for attention is the concept used to establish a presence in the consumer's mind. Using the positioning concept can bring attention to the brand. According to Wheeler (2013) positioning is an integral part of grabbing and holding the attention of the consumer. A logo and a slogan or mantra can help establish a memorable experience for the brand, although those elements are just a small portion of what branding is, they are important aspects. Emotional responses to a brand form a connection to the target audience by projecting relative experience. It is important for the consumer to be able to relate to the brand, so that they feel understood, and their needs met.
Bringing attention to the brand through visual identity is the beginning process of establishing a connection with the consumer. Delivering the promise of the mission and staying consistent will establish trust and reliability with the consumer. As discussed in the lecture, creating an overall positive experience with the audience will increase the chance of longevity and consumers will continue to buy the product. Ryan Hembree (2006) discusses how the brands core values should be incorporated and therefore resonate with the target audience.
The benefit of this concept is establishing an emotional connection to the target audience. The difficulty of this concept is being able to differentiate the brand from its competitors, especially in the ever-evolving market of brands.
Brand for human connection
Human connection to the brand is vital. The target audience must relate to the brand to form a connection with it. Marty Neumeier (2005) argues that a concept known as tribalism draws humans together, to stand for something bigger than themselves. The ability to connect with a brand can establish a sense of belonging, a team environment. Brand focus is an important element of branding, as a focused brand knows precisely what it wants from the consumer. An unfocused brand is too broad, and there is an inability to form a true connection.
Professor Kratz describes in her lecture that without human beings, there would be no need for a brand. A valuable brand has established a connection, or a bond with the consumer. There is an understanding of why the brand is important, they fulfil their promise and stay consistent with their mission and core values. Debbie Millman discusses in the video (Why we Brand) the connection between brand characters and the ability for the consumer to project themselves onto the characters. Using a character, or persona with the brand establishes an engagement with the brand.
The benefits of forming a connection with a brand is the consumer can relate and feel that they are a part of the brand. The audience can stand for the values the brand is projecting by buying the product offered as it creates a tribal concept. Armin Vit & Bryony Gomez Palacio (2009) describe building a successful visual language that the consumer can relate to in order to feel connected to a brand. The drawbacks to this concept is the difficulty creating and establishing an identity that can stand out from the rest. This takes a massive amount of research into the audience and what is needed to form a connection.
Projection of Brand personality
Projecting the personality can be achieved by use of color and visual elements such as the logo. A mantra or slogan can be used to define the brand's values and resonate with the audience. Certain typefaces can also project a personality to a brand, such as fun and bold or serious. These elements, when combined, can establish the brand's personality which the audience can relate to.
David Airey (2009) describes how the logo is the face of the brand. Using a symbol can help the audience identify the brand. An integral part of the brand is the logo and a successful tool to help embed the brand into the audience's mind. This part of universal language also gives the brand personality whether it is a character or a symbol, or even a typeface. Robin Landin (2011) argues that brand strategy unites all the applications of visual communication to establish the personality of the brand. The target audience must find the brand values relatable, and the imagery used to trigger an emotional response is an integral part of establishing the brand personality.
The Southwest Airlines case study presents the concept that branding gives purpose and meaning. At all levels of business, the brand must stay consistent with its core values. Establishing a human connection is essential to the brand’s identity. The benefits of establishing a brand’s personality are the connection it will bring to the human experience. The drawbacks of not establishing a human connection to the brand is that without that human relation, the brand will not last. A poorly designed brand will not establish a bond with the audience.
In conclusion, it is vital to form a bond with the intended audience. For the most part, human beings strive to be a part of something that represents who they are and how they feel. A brand that can help them identify themselves and like-minded individuals is an important part of branding. When designing and developing a brand, all graphic design applications should be utilized to present the best solution possible. The designer must research all aspects of the audience to form a long-lasting connection to the brand.
Airey, David. (2009). Logo Design Love: A Guide to Creating Iconic Brand Identities. New Riders. https://learning.oreilly.com/library/view/logo-design-love/9780321657251/ch2.html#ch2
Hembree, Ryan. (2006). The Complete Graphic Designer. Rockport Publishers. https://learning.oreilly.com/library/view/the-complete-graphic/9781592532599/chapter-49.html
Neumeier, Marty. (2005). The Brand Gap. New Riders. https://learning.oreilly.com/library/view/the-brand-gap/0321348109/ch01.html#ch01lev1sec6
Landa, Robin. (2011). Graphic Design Solutions. (4th Ed.). Clark Baxter.
Wheeler, Alina. (2013). Designing Brand Identity: An Essential Guide for the Whole Branding Team. John Wiley & Sons.
Vit, Armin & Gomez Palacio, Bryony. (2009). Graphic Design, Referenced. Rockport Publishers. https://learning.oreilly.com/library/view/graphic-design-referenced/9781592534470/xhtml/ch01.xhtml#ch01
Week 1 Required Challenge
MDM530 Week 2
The essential element of a brand is the core value. Conveying what the brand can bring to the audience's lifestyle and what statement they can make by connecting with the brand is a part of developing the connection. Visually communicating the brands core through multiple mediums and remaining consistent is a valuable part of the process. Designers can achieve a strong brand solution by practicing research in depth and utilizing specific tools and strategies for development.
Determining Audience Needs
Determining an audience’s needs requires in-depth research and multiple strategies. The designer must keep in mind that the audience is made up of individuals. The data collected with a demographic method is simply not enough, a strategy to utilize is a psychographic map. Developing a persona can help see the brand from the consumers eyes. Ryan Hembree (2006) argues that experiencing the environment in person can help develop a genuine feel for the consumer and is detrimental to thorough research. In the case study of Pepperidge Farm, the creative agency Young & Rubicam (Y&R) interviewed the consumers to get a better understanding of their needs and desires. Listening to the audience is a valuable part of the research and discovery process. Developing a persona based on the data collected is an essential research tool for determining audience needs. Eric. Karjaluoto (2013) discusses how using a persona strategy enhances the understanding of the audience.
The benefit of this concept is to collect data on the aspirations and emotions of the target audience. The designer must be comfortable going into the unknown, to fully immerse themselves in the audience's culture and define their needs and desires.
Defining a Brand's Core
To define a brand’s core, the designer must deeply research the company and what they need to communicate to the audience. Competitors must also be researched, as key details can be found in the competition. With heavy research the designer can gain understanding of the company's mission and values. David. Airey (2009) demonstrates the achievements FedEx accomplished in the case study presented in his book. A similar strategy was utilized in the Pepperidge Farm case study, by understanding the needs of the audience and returning to its original, more expensive ingredients, the brand was able to convey its core message. Alina Wheeler (2013) explains that it is essential for a company to revisit old dialogue. This concept can determine if the company has stayed consistent to their core value. A designer can never know enough about the consumer, it is important to research and question, as well as listen to the message the brand is communicating. Defining a brand's core requires in-depth interviews to collect as much data as possible to narrow the focus. Once the core is defined, the designer can then begin to map out a strategy to visually communicate the message.
Connecting to Audiences Meaningfully
To meaningfully connect to the audience, the designer must understand the feelings and aspirations of the target. Trust must be established through consistency and remaining true to the core values. Tim Halloran (2013) discusses methods in his book on how to develop a personal connection with the audience. Consumers should be regarded as emotional beings, not just statistics. Compared to the case study of Ralph Lauren, understanding the aspirations of the audience is crucial to the development and longevity of the brand. Ralph Lauren is a brand that allows consumers to feel sophisticated and respected, which is the aspirations of their collective audience. Kevin Budelmann & Yang Kim (2019) describe connecting with the audience as real and fundamental. The brand can be seen as a badge, the consumer can wear that brand to make a statement about their individuality. Consistency is a key element as it builds trust and identifiability. Visual elements such as color and type can trigger emotions in the consumer and a strong brand will build such a valuable relationship that the consumer will feel as though the brand was made just for them. The benefits of meaningfully connecting to the audience is establishing a tribe where the brand adds value to the consumers lifestyle.
In conclusion, researching with various techniques and gaining as much information as possible, the designer can establish a specific branding solution to target audiences. Developing a strong bond with the consumer by delivering the promised value and remaining consistent will essentially build a strong brand.
Airey, David. (2009). Logo Design Love: A Guide to Creating Iconic Brand Identities. New Riders. http://www.url.com
MDM530 Week 3
Brand strategy is a proposed plan or decision for the brand to successfully deliver the promise to the intended audience. Defining the audience needs and collaborating internally to understand the brand promise is needed to create a successful brand strategy.
The Role of Strategy in Branding
Strategy plays an important role in branding by keeping the brand consistent and developing a relationship with the consumer. Intense research is required before a specific strategy can be utilized in branding. (Vincent, 2012) describes positioning as a significant strategy in branding. Researching the target audience to understand the needs and aspirations that should be fulfilled is required to conceive the correct strategy. In the Kinecta rebrand case study 3.5 the designer and marketing team needed to research the target audience to understand why the rebranding resulted in a negative outcome, although their mission statement was positive. (VanAuken 2013) argues that the designer must understand basic human needs to create a brand strategy. Understanding the prime needs of the audience of the product the brand delivers is essential. Kinecta did not communicate with the community it aimed to represent before changing the Nix brand name proved to have a negative effect on the brand. Strategy requires deep research to develop properly, the drawback is that it is time consuming, however, positive solutions for the correct strategy will be the benefit. In the Nix case study, it is proven that collaborating and researching the audiences needs is an essential strategy for brand success
Collaboration in the Branding Process
Collaborating is essential in the branding process to understand the company's core values and aspirations. Starting from within is a proven strategy for collaborative success. (Yohn, 2014) argues that holding brand engagement sessions within the company helps representees of the brand understand their role. Brand design is not a solo journey, it is a team effort and collaborating internally as well as externally will deliver positive branding solutions. (Neumeier, 2006) describes collaborating internally and teaching the company how to think like artists and see what is not there, helps the brand to differentiate. Collaboration leads to successful branding strategies and a greater understanding of the Brand. Relentless research is required and understanding the consumer is an endless task. In the Kinecta rebrand of Nix the collaboration with the marketing team to research the consumers' needs and aspirations proved to be a crucial turning point for the rebrand.
Adjusting Strategy for Audiences
Each target audience is different, in the fact that they will have different needs and aspirations. Research can determine what strategies to adjust and figure out which will work on the target audience. (Wright, 2019) states that emotions drive the brand experience. The designer must gain an understanding of how to connect the consumer emotionally to the brand. Developing a culture internally for the brand, before venturing externally is significant in the design process. (Busche, 2014) illustrates a detailed infographic on adjusting strategies for the audience. A recipe for branding with guides to follow for success. After performing the imperative research in the community, Nix was able to adjust their branding strategy by renaming the brand to connect better with the community. Understanding how certain words will have a negative effect on the audience, is essential. The designer must formulate a strategy based on the target audience's needs to create a bond of trust and fulfill promises. The benefits of adjusting strategy, is fulfilling the promise of the brand.
In conclusion, the role of strategy and collaboration is significant design process on branding. Research is key to adjusting strategy to deliver the brand promise to create a bond between the target audience and the brand.
Busche, Laura. (2014). Lean branding: Creating dynamic brands to generate conversation. Lly O’Reilly Media, Inc. https://learning.oreilly.com/library/view/lean-branding/9781449373481/ch03.html
Neumeier, Marty. (2006). Zag: The number-one strategy of high-performance brands. New Riders. https://learning.oreilly.com/library/view/zag-the-number-one/0321426770/ch08.html
VanAuken, Brad. (2014). Brand aid. (2nd ed) Amacom. https://learning.oreilly.com/library/view/brand-aid-2nd/9780814434734/xhtml/chapter4.html
Vincent, Laurence. (2012). Brand real: How smart companies live their brand promise and inspire fierce customer loyalty. Amacom. https://learning.oreilly.com/library/view/brand-real-how/9780814416761/xhtml/ch01.html#ch01
Wright, Kai D. (2019). Follow the feeling: Brand building in a noisy world. Wiley. https://learning.oreilly.com/library/view/follow-the-feeling/9781119600497/c04.xhtml
Yohn, Denise Lee. (2014). What great brands do: The seven brand-building principles that separate the best from the rest. Jossey-Bass. https://learning.oreilly.com/library/view/what-great-brands/9781118824337/xhtml/Chapter01.html
Design challenge using the application Adobe Premier Pro, to assemble a brand vision video.
MDM530 Week 4
MDM555 Week 1.
Copywriting is an essential part of brand development. Attracting the target audience and building a relationship relies on communication. The copywriter must deliver a concise, believable message that inspires the audience to answer the call to action.
Benefits versus Features
Benefits are what the product/service can offer, and features are the visuals, the actual product and what makes them different aesthetically. Benefits will build a relationship with the target audience. In the Case study of Volkswagen (Rogalle 2022) the company helped Germany recover from the war to begin manufacturing again, it was a slow take for Americans in which Volkswagen had to renew and rebuild the relationship. Offering the features of the vehicles and how it could add value to the audience's lifestyle was an essential strategy to build trust. The audience is always looking for ways to connect (Dahlstrom 2019). To build the connection, a story must be told about the brand's identity and core values to build a connection. Brands need communication to survive (Vincent 2012). Compared to the case study of Volkswagen, this is an accurate statement and proves to be essential as Volkswagen is surviving and innovating 75 years later in America. Communicating the benefits of the brand has attracted and held a fierce customer loyalty. The difficulty of this concept is maintaining and staying fresh throughout the years, if the brand promise is delivered it will beat the odds and stay fresh with the changing times.
Personas
Personas are the representation of the brand personality. This fictitious character is created to identify with the target audience. Through intensive research a persona is developed to build a relatable character and to the designer/copywriter a better understanding of the audience and their needs, aspirations and desires. Volkswagen developed a car beneficial for everyday people, that is affordable and tech savvy. (Rogalle 2022) In contrast, Tesla is aiming for upper-class citizens interested in the look of prestige while being environmentally friendly. Two entirely different audiences, however, both are looking to become more environmentally safe. The copywriter is required to perform intensive research of the brand to create a persona of the targeted audience for useful copy to be written (Vincent 2012). Communication is used to develop a personal connection with the target audience (Horbery & Lingwood 2014). It is essential for the copywriter to create a persona to benefit the brand and deliver the promise. The difficulty lies in differentiation, finding the key element that stands apart from other brands.
Writing Ad Copy that Sells
Ad copy that sells is when a personal relationship with the target audience is built. Staying consistent and delivering the brand promise. First and foremost, the headline is of great importance. Headlines must be unique to each client and the service they perform or product they are selling (Hernandez 2016). Structure and guidelines must be followed, and different mediums are to be used with different services/products. Different techniques are used depending on the services being offered (Miller 2012). The copywriter must deliver the most information in as little words as possible. Using keywords is a formula that has been proven to work across all mediums. For instance, Volkswagen uses a vintage photo in contrast with a modern photo to confirm the brand's delivery on their promise.
Very little copy is used, and the focus of the image shows that they listened to the desires and aspirations of their audience. The headline states 100% electric, the images following show a smiling modern woman with a sign saying thank you, and a vintage photo of a woman who is determined to make a change. The call to action is important, to save the environment.
In conclusion, creative communication is fundamental for copywriting. Developing a persona to build a bond with the audience is necessary and requires intensive research. Capturing the audience's attention and delivering the brand promise is priority when writing copy that works.
Dahlstrom, Anna. (2019). Storytelling for product design. In Story telling in design. (Chapter 3) O’Reilly Media, Inc. https://learning.oreilly.com/library/view/storytelling-in-design/9781491959411/side-03.xhtml#_idParaDest-20
Hernandez, Eleazer. (2016). The art of copywriting. In Leading creative teams: Management career paths for designers, developers and copywriters. (Chapter 9) Apress. https://learning.oreilly.com/library/view/leading-creative-teams/9781484220566/A417288_1_En_9_Chapter.html
Horbery, Roger & Lingwood, Gyles. (2014). The brands in your hands. In Read me. (Chapter 7) Laurence King. https://learning.oreilly.com/library/view/read-me/9781780676807/13_chapter-title-7.html
Miller, Michael. (2012). Writing online ads. In Web words that work: Writing online copy that sells. (Chapter 16). Adwords. http://www.url.com
Rogalle, E. (2022). 1.5 Case Study: Volkswagen. Full Sail Online.
https://online.fullsail.edu/class_sections/163183/modules/658031/activities/309139
Shaw, Mark. (2012). Writing for retailing and products. In Copywriting: Successful writing for design, advertising and marketing. (Chapter 5) Laurence King. https://learning.oreilly.com/library/view/copywriting-2nd-edition/9781780670003/12_chapter-title-5.html#toc8
Vincent, Laurence. (2012). Expressing the promise. In Brand Real: How smart companies live their brand promise and inspire fierce company loyalty. (Chapter 7). AMACOM. https://learning.oreilly.com/library/view/brand-real-how/9780814416761/xhtml/ch07.html
MDM555-O WK 2
Developing a brand voice is imperative for a brand to thrive. For the designer to develop the brand voice, critical research must be performed to gain a personal understanding of the target audience.
Brand Voice
A brand voice is the personalization of the brand. With the voice, the brand can connect with the target audience and build a bond. (Dahlstrom 2019) argues that to build the brand persona, there must be empathy. This will create a personal understanding of the audience, and a relatable experience. (Lalaounis 2020) describes how common interests, like friendships, will be based on common ground experiences. This will help form the bond with the audience. Lalounis decribes the brand voice as the brand mantra. This will remain consistent in order to be effective. (Rogalle 2022) discusses in the Volkswagen case study how Volkswagen was able to find a way to express how they differentiate from the rest of the automotive industry by presenting a completely different ad than what the public was accustomed to. This strategy was intriguing and interesting for the consumers who were looking for something new and more efficient. Compared to Harley Davidson (Roku 2013) whose brand voice is a representation of a rebel, and patriotic to America. Harley dares its audience to stand out yet stand together. Volkswagen is geared more to a family vehicle with reliability and cost effectiveness. The benefits of creating a brand voice are building a personal bond with the audience, and remaining consistent and delivering the brand promise proves to be a successful strategy.
Writing for Radio
Writing for radio is an intense process which demands accuracy and verbally concise copy. Delivering the brand message in as few, yet powerful words as possible. Attracting the audience and persuading them to answer the call to action creatively, quickly. (Lee-Royston et al 2012) discusses the importance of understanding the audience and delivering their needs. As with the case study of Volkswagen (Rogalle 2022) the emotional needs of the target audience were studied and understood, catering to how it made the audience feel. (Soechtig 2022) Personalization builds an emotional bond with the audience. The audience needs to feel that the brand will add value to their life. Steve White Radio Commercial with Drivers Wanted Jingle uses a creative jingle that resonates with the target audience with catchy, humorous tune. The brand voice stays on brand, bringing a smile to the audiences.
Brand Tone
Brand tone is how the brand voice is delivered. If the target audience is corporate oriented, then the voice should be clear and informative and not many puns involved. Harley Davidson would be aggressive and rebellious; a nursery rhyme and lullaby music would not fit as a tone for Harley Davidson. (Vincent 2012) describes how the brand voice must be deeper than a few words, it must connect with the audience on an emotional level. The brand tone can achieve this by staying consistent and carrying the brand voice in an appropriate manner. (Wozniak et al 2010) discusses how the brand voice reflects the core message and the brand promise. With intense research of the intended audience, the designer can understand and project the proper tone needed to carry the brand voice. The brand tone and brand voice should be in sync and carry the message consistently. The video Steve White Radio Commercial with Drivers Wanted Jingle has a cheery tone that reflects the brand voice. A little bit of humor while delivering the brand catch phrase “drivers wanted”. The drawbacks of the brand tone veering away from the brand voice create a disconnect with the audience, which can break the bond and lose trust due to inconsistency. The benefit of keeping the brand tone and voice in sync is building trust with the audience by staying consistent. Consistency builds trust, and veering away from the brand voice by using a different tone can show unreliability and create a gap.
In conclusion, the brand's voice and tone should reflect the brand's promise and core attributes. Building a bond with the audience needs consistency and an understanding of their needs and aspirations. For the audience to trust the brand they need to be transparent, concise and never deliver chaos or unpredictability.
Dahlstrom, Anna. (2019). Storytelling in design. O’Reilly Media. https://learning.oreilly.com/library/view/storytelling-in-design/9781491959411/side-06.xhtml
Lalaounis, Sotiris T. (2020). Strategic brand management and development. Routledge. https://learning.oreilly.com/library/view/strategic-brand-management/9781000298185/ch13.xhtml#book-part-002
Lee-Royston, David & Purkiss, John. (2012). Brand you. Pearson International. https://learning.oreilly.com/library/view/brand-you/9780273777694/html/chapter-012.html
Rogalle, E. (2022). 2.5 Case Study: Brand Voice. Full Sail Online.
https://online.fullsail.edu/class_sections/163183/modules/658032/activities/3809147
Soechtig, Steven G. (2022). Make your brand matter. Wiley. https://learning.oreilly.com/library/view/make-your-brand/9781119860341/c09.xhtml#head-2-57
Taneja, Roku (December 22, 2013) Brand personality: Harley davidson.
https://dailymarketingread.wordpress.com/2013/12/22/brand-personality-harley- davidson/
Vincent, Laurence. (2012). Brand real: How smart companies live their brand promise and inspire fierce company loyalty. AMACOM. https://learning.oreilly.com/library/view/brand-real-how/9780814416761/xhtml/ch07.html
For MDM555 week 2 design challenge I created a companion display unit for an audio recording advertisement. This was a fun challenge and a push outside of my comfort zone. I learned a new program "Adobe Audition" and I look forward to more design challenges.
MDM555 Week 3
Branding consists of building trust with the target audience by delivering the brand promise, a tagline to describe the essence of the core values and it may use a public service announcement to bring together the community for a call to action. There are many more elements to a brand, however, the three mentioned above are the main objectives to be discussed.
Brand Trust
The definition of brand trust is the relationship created between the target audience and the brand. Consistency is an important strategy that provides comfort to the audience and a steppingstone for building an emotional bond. (Saucier, Savard Cynthia & Shariat, Jonathan. 2017) describe how it's the audience that builds the brand and the survival of the brand is dependent on trust. (Parker, Roger C. 2013) confirms that consistency is the foundation of trust as it builds comfort and familiarity. (Rogalle 2022) discusses in her case study the consequences of breaking brand trust and how the Volkswagen company had to recuperate and rebuild trust, however not all brands can revive after such a significant violation of trust. Practicing honesty and transparency is imperative to the brand's survival. Chik-Fil-A is another example of broken trust by donating to anti-gay organizations. They have listed apologies and have statements on their website, also cutting ties with certain organizations as well as aligning with new organizations to rebuild trust within the community. The benefits of building brand trust is customer loyalty and a tribe that commits to the brand, with a feeling of value added to their lives. The drawbacks are if the brand is inconsistent or breaks the bond of trust, there may not be a second chance for the brand to reposition itself with integrity again.
Taglines
Taglines are an important element of the brand, describing in short, the core values and mission. (Kingsley, Mark. 2023) describes the tagline as a verbal logo that resonates with the target audience. A tagline should be memorable, short and easily understood. Depending on the brand style, humor can be used or a catchy phrase. (Lalaounis, Sotiris T. 2020) argues that brand slogans must accentuate the brand philosophy as well as emphasize the brand promise. Two brand slogans that come to mind are Disneyland “the happiest place on earth” and Nike “just do it”. These two slogans have been embedded in the audience's minds for a few decades as the brands have continually delivered their promise and sustained trust within the community. Disneylands tagline captures the essence of the brand by bringing joy to the audience, for the majority the thought of Disneyland is happy memories or if one has not had the chance to visit, a place to make happy memories in the future. Nike’s slogan reflects the essence of its brand by empowering the community that they can do anything, especially in the right sneakers or gear. A strong supporter of the sports industry with safety and values in mind, they deliver the brand promise. The benefit of this concept is creating a familiar, memorable idea of the brand. A tagline can help resonate with the intended audience, however if done wrong, it can be a disaster. Creating a slogan requires intense research to ensure proper delivery and function, triggering a positive emotional response from the audience.
Public Service Announcements
Public Service Announcements are a strategy used to inspire the community to a call to action. They can also influence proper safety measures and preventative steps to stay safe. PSA’s are also a tool to alert the community. (Soechtig, Steven 2022) highlights how public service announcements can engage the community and bring together like-minded individuals for a cause. (Neumeier, Marty 2005) describes how the design team must perform extensive research to understand the audience and what their needs and aspirations are. This can impact the quality of the PSA and provide positive results to resonate with potential donors. "Friends don’t let friends drive drunk” is a campaign that promotes safe driving and has proven longevity as well as inspired a nation to drive sober. The call to action is to drive sober, and don’t let others drive drunk. “Keep America Beautiful” is a campaign to prevent pollution. This call to action is to prevent pollution so we can ensure a long life for our planet.
In conclusion, brand trust, taglines and public service announcements are a priority in brand development and the designer/copywriter must perform research of the target audience to ensure that trust is built, the mission is reflected in the tagline and the public service announcements inspire and engage the audience.
Kingsley, Mark. (2023). Universal principles of branding. Rockport Publishers. https://learning.oreilly.com/library/view/universal-principles-of/9780760378212/xhtml/089_Chapter084.xhtml
Lalaounis, Sotiris T. (2020). Strategic brand management and development. Routledge. https://learning.oreilly.com/library/view/strategic-brand-management/9781000298185/ch14.xhtml#sec2-017
Neumeier, Marty. (2005). The brand gap. New Riders. https://learning.oreilly.com/library/view/the-brand-gap/0321348109/ch03.html#ch03lev1sec1
Parker, Roger C. (2013). Design to sell. Microsoft Press. https://learning.oreilly.com/library/view/design-to-sell/0735622604/0735622604_ch03lev1sec1.html
Rogalle, E. (2022). 3.5 Case Study: Brand Trust. Full Sail Online.
https://online.fullsail.edu/class_sections/163183/modules/658033/activities/3809155
Saucier, Savard Cynthia & Shariat, Jonathan. (2017). Tragic design: The impact of bad design and how to fix it. O’Reilly Media, Inc. https://learning.oreilly.com/library/view/tragic-design/9781491923603/ch06.html#gather_as_much_data_as_you_can
Soechtig, Steven. (2022). Make your brand matter. Wiley. https://learning.oreilly.com/library/view/make-your-brand/9781119860341/c09.xhtml#head-2-57
MDM555 Week 3 Design Challenge
In this challenge I combined the use of Adobe Audition and Adibe Premier to create a 30 second video advertisement. Learning techniques and combining programs as well as writing copy for advertisement.
This video is a reflection of the 3 most valuable concepts I wrote about in this course. I feel I need to study more tutorials on Adobe Premier Pro to really get the hang of it.
MDM565 Week 1
X-Height
X-height is a valuable concept when it comes to determining which typefaces to choose. According to Stocks and Lupton (2024) this is the designer's secret weapon. Larger x-height gives the appearance of a bigger point size making it a perfect choice for smaller text. Krysinski, Mary Jo (2017) describes how to compare the x-height between different typefaces using the letter x. This technique demonstrates that two fonts with the same point size, the one with a larger x-height appears larger. Analyzing the x-height proves to be a key technique when choosing a typeface, especially for body copy.
When combining different typefaces for contrast, x-height is the leading element to compare between the two choices. Cullen, Kristen (2012) argues that examining similar characteristics will result in positive design solutions. The best result is when using typefaces designed by the same designer. Using a sans serif and a serif font is compatible, contrary to using two different serif fonts. Strizver, Ilene (2010) discusses how typeface choice can make or break a design, analyzing the x-height is a proven method that works.
Researching this concept, I discovered that combining two similar typefaces from different designers has a negative effect on my feelings towards the design. For example, combining two sans serif typefaces from different families with different x-height is unappealing.
When I combined 2 typefaces with the same x-height with different characteristics like slab serif and sans serif, I can understand the concept and why it works. They compliment each other
Another technique, using the same font family but different styles gave me another positive result. The importance of x-height and contrast proves to be essential in design.
Font Families
The concept of font families is essential to designing with type. Strizver, Ilene (2010) describes how fonts have personalities and can convey feelings. Using typefaces from a super family can allow the designer to use multiple characteristics within the same family to work together in harmony. In the case study “Artists at the Field” Medina, Fernando (2016) demonstrates how using typefaces from the same family is essential to great design. Combining the type with artistic elements was a positive solution that was understandable and enjoyable.
Poulin, Richard (2013) describes that when choosing a typeface, it is imperative for the characteristics to match. Using typefaces from the same font family can guarantee a positive result, from the headline to the copy. This technique will capture and maintain the reader's attention. To achieve the desired result, the designer must analyze the typeface to understand what emotions will illicit.
With this technique, it is easy to see the value of font families. Using different characteristics from the same font family can provide a comforting reading experience. The headline, sub head and copy work together effortlessly without distracting from communication. Within a brand, a font family would be ideal as it can convey the message needed to be communicated. In publication and design it is a proven method that works.
Expressive Typography
Expressive typography is a technique used for display fonts. This form of typography is where a designer can get creative as demonstrated in the case study of “Artists at the Field” designed by Medina, Fernando (2016). His creative use of the T-Rex skull incorporated within the design was a clever touch. Using the font Gotham Bold this was achieved resulting in a positive design solution that captures the audience's attention. When the audience discovers the T-Rex skull it is a delightful revelation, especially for younger viewers who associate the museum with dinosaurs.
The body copy should always be legible; however, the display font can be expressive where the designer can manipulate and distort the text to convey emotions. Saltz, Ina (2013) describes letterforms as having personality and in this context, stereotyping is used in a positive form. Soft, rounded letters represent femininity and bold, block letters represent masculinity. Researching the audience can give the designer insight on which typeface to choose and which direction to head in.
This technique is valuable for design purposes. If used properly it can convey emotions and provide details that the reader can discover. Using type in this form I created a visual combining all three concepts using expressive typography. The typeface family I chose was Elza, the x is red to represent x-height and the word expressive is broken a part for a creative touch.
MDM565 wk 1 ReqDC
This design challenge was choosing and combining typefaces. I chose typefaces that would express the holidays chosen, without any color or design elements. I was unsure how creative we could get, so I remained neutral following form and function.
MDM565_WEEK 2
Art vs Design
Art and design are both forms of expression. The major difference is that art is a form of self expression while design expresses communication. Poulin, Richard. (2017) discusses how expression is not something that can be taught, and is unique to each individual designer. Unique styles and techniques are developed over time. Art is visual representation of the artists inner self, and each interpretation of a piece can vary from viewer to viewer.
Visual communication can creatively express a message that will be clearly understood by the audience. With art, there is no wrong answer or misunderstanding as it is up to the audience to interpret the message with their own feelings. Graphic design is about problem solving and visually communicating. Poulin, Richard (2011) describes how the designer can combine elements creatively to convey a precise message to the audience providing a solution. Art puts the creator first, while design puts the creator in the background.
Creatively delivering a message is no easy task. Providing a visual experience capturing and maintaining the audience is essential to solving the design problem. Janet Froelich designed the cover of The New York Times Style magazine depicted in the book “The Language of Graphic Design” (Poulin, Richard. 2011) using an abstract approach while maintaining the shape and form of their famed letter T. Combining abstract art to deliver a message is a visually pleasing technique, inviting the reader to open the cover and read more.
Design Decision
Every element of design requires strategic decision making. From the format, typefaces used, and imagery takes research and experimentation from the designer. Samara, Timothy. (2007) describes organizational methods to help guide the designer through the process. Depending on the information needed to be visually expressed, different methods as well as grid options will be used.
The common factor in all design decisions will be format. As discussed by Vit, Armin & Polacio, Bryony Gomez. (2009) placement of text and images combined involves critical thinking and observation. Colors as well as typefaces and images must work together to present an aesthetically pleasing design solution. The designer will face hours of research and experimentation to decide which solution will best solve the design problem.
In the book “Graphic Design, Referenced” (Vit, Armin & Polacio, Bryony Gomez. 2009) images are provided to show examples of design decisions that worked. One that I found showcased an annual report that can take (what some may call boring information) and formatted it in a way that was visually pleasing and enticing to read. The layout, colors and typefaces used are interesting and provide an appealing take on the report. This design looks simple, yet I can imagine the hours spent researching and experimenting that it took to come to this decision. The color contrast works, as well as the typeface decisions presenting a legible, readable piece.
Types of Visual Hierarchy
Visual hierarchy is an essential method of communication design. Guiding the reader through the important elements of the message provides an understanding and visual appeal. Strizver, Ilene. (2010) discusses the different techniques the designer can implement to form hierarchy. Changing the weight, color and scale are methods the designer uses to separate the type by level of importance. A bold, heavy headline in contrast to a smaller sub head and an even smaller body copy is a proven method that works when visually communicating with type.
Formatting the design to establish visual hierarchy requires an understanding of how typefaces and images can work together. Ambrose, Gavin & Harris, Paul & Theodosiou, Sallyanne. (2020) provide details on how to make these elements work, especially typography. Working with grids is a common, proven technique that helps establish hierarchy in design. Visual communication requires hierarchy to deliver a message without confusing the audience. Creating an appealing design that informs the audience is the solution to a design problem.
An example of visual hierarchy provides type and graphic elements working together. Strizver, Ilene. (2010) provides an example designed by red canoe in her book “Type Rules; The Designers Guide to Typography” where the headline is a bold serif typeface in contrast to the sans serif sub head and body copy. The O’s in the copy are red, a universal color for strong emotions which work well with the image of a stovetop boiler. Darker colors are used for the headline and sub head, while the less important information is a lighter color.
MDM565 wk 2 ReqDC
MDM565 Week 3
Combining text and images
The combination of text and images is a challenging process for the designer as they have to convey the tone and mood capturing the audience's attention and taking them on a visual journey through the elements. Maintaining the audience's attention so they can interpret the message and understand takes research and experimentation. Wedell, Tom & Skolos, Nancy. (2006) discuss how images and text can work together as a whole or separately, however they must work harmoniously. Common colors set a tone and mood, the type can be integrated in the image or separately. With experimentation the designer can feel out what works.
A strong, unified design can present a clear message to the audience. Malamed, Connie. (2015) demonstrates visual examples of fragmented designs versus unified for the designer to clearly understand the impact a unified design will have on the audience. When the message is clearly understood, the design problem has been solved. Malamed suggests the grid technique as a proven method to combine elements in a practical, organized way to visually communicate.
In this image provided by John McWade, in his book “Before and after ® : How to design cool stuff” I can see how combining text and images can provide a visual experience. Demonstrated here is a simple technique adding curves that accentuate the text. Changing the weight of the typeface can establish hierarchy and adds subtle differentiation. The image is not boxed in and the text is strategically placed following the pink lipstick on the model. The curves really present a nice flow and unifies the design.
The elements of visual design
Design is a form of storytelling, visually communicating a message. The designer can creatively piece together messages combining elements to solve a design problem. McWade, John.(2009) discusses a technique where the designer can produce multiple images from one. Establishing hierarchy in an aesthetically pleasing layout is key. Differences in sizing can demonstrate importance and lead the audience on a visual journey. Combining elements is a creative task and requires experimenting and decision making by the designer.
Organizing elements is a critical process that is vital to the overall design. The designer should avoid placing elements scattered with no direction. Illustrations, photos and type should work together in harmony to create a mood that fits the message. Hembree, Ryan. (2006) describes techniques that are proven solutions to organizing design elements. Utlizing grids and templates is a great solution for the designer's creative process. Each element of the visual design is a decision that should be analyzed and strategically placed to inform the target audience.
In this example from John McWades book Before and after ® : How to design cool stuff” I can see how the elements work together as well as the hierarchy. Creating multiple images from one is a technique that is proven to work. Creating harmony and conveying a tone relative to the message is vital. The color used matches the images and the typefaces work together. Color use is an important decision to unify the design.
The principles of design
Design principles are rules that are essential for the designer. Creating a mood board to generate ideas is an important technique that works. Karjaluoto, Eric. (2013) describes how following the principles of design can create a meaningful experience for the audience. Design is problem solving, and adhering to the principles is a valuable process. Time and efficiency are critical principles in visual communication. Writing down ideas and experimenting is another valued principle.
There are basic layout techniques that the designer can follow, although the rules can be broken occasionally, the principles are the rules that need to be followed when visually communicating. Hagen, Rebecca & Golombisky, Kim. (2017) illustrate a step-by-step guide for the designer to utilize. In design, form follows function. Design's job is to evoke emotion and deliver a message to the audience. Research is one of the most valued principles in design so that the message can be communicated effectively.
This example demonstrates how the designer can deliver a message adhering to the principles. From the book “White space is not your enemy”. (3rd Ed) by Rebecca Hagen & Kim Golombisky this design demonstrates how an aesthetically pleasing visual can be accomplished by using grids and templates to achieve a message. The hierarchy is established by level of importance, every element is strategically placed to deliver the message.
Hagen, Rebecca & Golombisky, Kim. (2017). White space is not your enemy. (3rd Ed) AK Peters/CRC Press. https://learning.oreilly.com/library/view/white-space-is/9781351668767/xhtml/11_Chapter03.xhtml#ch3-5
MDM565 week 3 design challenge
MDM565 Week 4
Sonic Branding
Sonic Branding is the sound identity of a brand. In today's experience-based time, brands need more than just a visual identity. Beckerman, Joel. (2020) argues that visual branding is not enough to sustain an audience. Sound triggers emotions faster than visuals, using the sense that humans use the most. Sonic branding can guide the audience on sensory journey of the brand experience. This concept of branding requires intense research to create an audio landscape that can be used across multiple media platforms.
With the use of sound, sonic branding triggers emotional and memorable responses from the audience. Kingsley, Mark. (2023) describes how sonic branding may not always be musical but uses sound effects to impact the audience creating a memorable experience. If done correctly, this concept of branding is an efficient technique that can be used across various platforms, extending the brand story and providing an enjoyable user experience while staying true to the brand promise. The possibilities of sonic branding are endless and with experimentation and critical thinking, the designer can incorporate sound that provides a positive design solution.
From both perspectives, it holds true that sonic branding is an efficient form of design that engages the audience with the brand experience. Today, audible experience is more prevalent than ever before. Understanding how sound can be incorporated into branding is a game changer for designers and learning these techniques is essential. I have provided an example of sonic branding that includes McDonalds, T-mobile and more iconic brands. The sonic branding of these brands is memorable and embedded into our minds so well, that even hearing these sounds without a visual we know which brand they belong to.
Three Categories of Sound
The three categories of sound are sound effects, music and voice. Understanding these categories is an essential part of media design. Roberts-Breslin, Jan. (2017) describes how designing with sound is a demanding, methodical practice that requires the designer to research and experiment throughout the design process. Each element is specified for a different purpose, creating functionality of the design. Diegetic sound is the audio that only the characters and story can hear, while nondiegetic sound is the soundtrack and voiceovers that the audience hears. These two categorized parts of the design are essential for telling the brand story and engaging the user experience. Shifting the dynamic, layering the images and sound is an integral part of media designing. Combining the elements together creates a sound mix that will create a memorable user experience if done correctly.
The craft of sound design is important to a media designer. Sinclair, Jean-Luc. (2020) describes in detail how sound design tells a story that visuals alone cannot. It takes time for the designer to achieve the solution when layering sound effects, voice and music and experimentation is imperative. Understanding the audience and researching the demographics is fundamental and a proven method that works. Researching and experimenting is a team effort that requires multiple professionals to work together. Seasoned designers utilize the technique of layering the three categories of sound which involves creative and critical thinking. Turning down the music during a horror scene can exhibit the importance of sound in storytelling and the effect it has on human emotion.
Both perspectives prove that sound design is essential, especially in branding. Understanding these categories and learning to utilize the techniques is essential for the media designer's career. In the times we live in, audio is everywhere. Combining and layering the three categories of sound is a fundamental process that requires research and experimentation as well as an empathetic understanding of the target audience. In the example I have provided of Allstate mayhem commercial, the three categories of sound are utilized to create a story that visuals alone cannot provide.
Audio Logo
The audio logo is a valuable brand asset that can bring life to brand development. Lentin, Geoff. (2016) discusses the importance of the audio logo and its functionality in media design. Using music or sounds that are already in use is not as memorable as a brand specific sound. The media designer can create a sound that is unique to the brand and creates an audio identity that is original and exclusive. The audio logo impacts the audience triggering a memorable experience if done right. The sound should tell the brand story and add to the visual identity. Creating a memorable sound will have a long-lasting positive effect on the audience enhancing the brand and resulting in a positive design solution.
Branding has an essence, an experience the audience will enjoy and remember. The audio logo is essentail to create this user experience and maintain the brands promise. Case, Amber & Day, Aaron. (2018) illustrate a guide for the media designer to utlize when designing with sound. Creating an interactive checklist is an essential technique. Sound is an imperative part of design, especially in the experience-based society we live in today. Case et al describe how everything has sound identity, from furniture to household appliances, sound is an essential part of the human experience. Creating an audio logo will enhance the brand image if done correctly and will trigger feelings in the target audience.
These perspectives have demonstrated that audio logos are an essential part of branding. Creating an audio logo is a game changer for brand development and an advanced form of design that is a positive design solution that works across multiple platforms. The audio logo engages the audience triggering emotions and a mood for an enjoyable brand experience. In the example I provided, it demonstrates the effect of an audio logo. The sound is unique to each brand and provides a positive user experience, the added vocalization of the brand is a reminder of who the sound belongs too and works well with the sound effects creating a mood for the brand. Audio logos can set a mood and tone that visuals cannot and enhances the brand identity.
Beckerman, Joel. (2020). Scoring the world: A systems-thinking approach to sonic branding and design. Music & the moving image. 13(1), 3-20. https://search-ebscohost-com.oclc.fullsail.edu/login.aspx?direct=true&db=asu&AN=142318191&site=ehost-live.
Case, Amber & Day, Aaron. (2018). Designing with sound. O’Reilly Media, Inc. https://learning.oreilly.com/library/view/designing-with-sound/9781491961094/ch05.html
Kingsley, Mark. (2023). Universal principles of branding. Rockport Publishers. https://learning.oreilly.com/library/view/universal-principles-of/9780760378212/xhtml/086_Chapter081.xhtml
Lentin, Geoff. (2016). Sonic branding: Why logos should be heard as well as seen. Design Week (Online Edition).1 https://search-ebscohost-com.oclc.fullsail.edu/login.aspx?direct=true&db=asu&AN=117901663&site=ehost-live.
Roberts-Breslin, Jan. (2017). Making media. (4th ed). Routledge. https://learning.oreilly.com/library/view/making-media-4th/9781315283913/xhtml/Ch07.xhtml#sec7_6
Sinclair, Jean-Luc. (2020). Principles of game audio and sound design. Focal Press. https://learning.oreilly.com/library/view/principles-of-game/9781351731126/xhtml/Ch05.xhtml#sec5_1_2
MDM570_Wk1DC
For Dia De Los Muertos, I chose percussion music with ghost sounds as well as children laughing. My decisions were based on a festival atmosphere where there would be music, celebrations and sugar skull face painting for children. Combining ghostly whispers, an ominous voice and ending with children's laughter to lighten the tone in the end as a reminder that it is a celebration.
With the celebration of Juneteenth my goal was to set a tone of a music festival, combining Caribbean music with a crowd of people and fireworks in the background. The celebration of freedom and culture was the mood I aimed to create using categories of sound.
Earth day I chose a light, calm guitar instrumental, adding in bird sound effects and an ambient park setting sound effect. I did not use voices in earth day as I wanted to convey a more nature related tone. The story I aimed to tell was one of a calm, nature based atmosphere, celebrating Earth Day.
Programs used for all three design challenges were Adobe Photoshop, Premiere and Audition.
MDM570 Week 2
Selective Attention
Selective attention is the concept where target can be used as fixation for the audience to follow direction. Objects or characters can be used as a device to capture the audiences attention, it can also be used to puzzle the audience by element of surprise. While they are focused on the target, other elements can go unnoticed until the right moment.
In daily life, selective visual attention is present. Zhang & Lin (2013) describe how repeating surroundings and predictive environment can have a slight change and the audience will potentially notice immediately. This concept is used to guide the audience through the story. When done correctly, the audience can comprehend the message without distraction from unimportant details. Contrasting colors, like dark against light can be used as a form of selective visual attention, as the audiences eyes will focus be drawn to the elements and process the information.
Selecting the shots is imperative for the director and the editor to guide the audience on an experience in the story. Owens (2017) argues that if the shot works, the audience will move forward, however if the audience is distracted by other details it will be a failure. The most common elements to use to engage the audiences attention are brightness, focus, motion and a dominant figure. These elements can guide the audience through the story without distraction if done properly. Bright clothing or objects, and sharp objects are also proven focus elements that are used for selective visual attention.
Both perspectives demonstrate the importance of selective visual attention in editing. This concept can also be used to hide details as well, the audience will not notice the editing, as it will appear seamless since their focus is on the subject selected to guide their focus. I found this example of selective visual attention that demonstrates how elements can change and go unnoticed by the audience. This example is a test that presents the concept of selective visual attention and how it works in film editing. If the details are important, this can result in a failure as the audience will not notice the change if they are focused elsewhere.
Rhythm
Rhythm is universal motion. Everything in the universe has rhythm, as it is movement. From the stars in the sky, to the wind blowing, a heartbeat and the air we breathe all have rhythm. Elevating rhythm awareness skills can sharpen the techniques of the editor as they have a better understanding of the raw material and when to cut scenes. When it comes to film editing, rhythm is the overall flow of the scene.
The rhythm of a scene is concept that will set the tone and feel for the audience. Bowen (2013) describes how the rhythm controls the audiences reactions and emotions. The flow of the scene and the quality of the rhythm is in the hands of the editor. The edited content should have a degree of manipulation, and depending on the message that is being conveyed will determine how much manipulation is needed. The flow of the scene is the rhythm, presenting media at different times and intervals should maintain the rhythm of the story.
The editor can enhance their rhythmic intuition by engaging in rhythm awareness exercise. According to Pearlman (2015) rhythm is universal, it is part of life. From the air we breathe, our heartbeats and even walking, there is rhythm. The editor can sharpen their rhythm awareness by painting, cooking, sailing and dancing. Understanding rhythm can help the editor become in tune with the physical responses of sound and movement and can use this skill to make the scene feel "right". Editing film is all about feeling and everything in the material has rhythm.
Both perspectives demonstrate the importance of understanding rhythm. This knowledge can guide the editor on where to cut. Understanding rhythm is imperative to keep the flow of the story as well as keep the audience engaged. In this visual sample I have provided of a Kawasaki commercial you can feel the rhythm and the feeling it gives the character and motorcycle enthusiasts. The overall flow is adrenaline pumping and the cuts are made inline with the rhythm for an experience.
Pacing
Pacing is the speed of the composition and the timing of when the editor makes cuts. As a general rule, faster pacing is used for action and speed scenes whereas slower pacing is reserved for instructional videos and documentaries. Slower pacing can also be used to build suspense and tension in a scene as well.
Reisz & Millar (2009) describe how the editor uses intuition to set the pace of the film. Action sequences use a faster pace to give the idea of speed, using quick cuts from scene to scene. Slow pace can build suspense and they use Hitchcock movies as an example of slow paced suspense scenes. The editor can control the reactions of the audience by using this technique. The rhythm of the scene determines the pacing and the editor will use intuition to combine these concepts.
Transitioning from scene to scene involves a creative understanding of pacing. According to Foust & Fink (2017) there is no set number of edits, it is all guided by the intuition of the editor. Pacing sets the tone of the scene, and transitioning between scenes sets the atmosphere. Generally documentaries will have a slower pace then music videos as documentaries are more informational and music videos is about artistic expression. They warn that the editor shouldn't cut pace scenes based on formula as this will create an automated atmosphere without much feeling. The scene will be an experience for the audience, and when done correctly, the story will be felt.
Both perspectives demonstrate that pacing is an essential concept for the editor to understand. To create an experience for the audience to react and understand, pacing is utilized to cut at the right times. Pacing is intuitively understood by the editor and determined by feeling. In the sample I have provided, a commercial for a theme park, it is a fast paced sequence with the tone of adventure. The pacing provides a feeling of happiness and escape from reality to enjoy family fun away from home. The slower cuts and slow motion effects show the smiling faces of visitors, inviting the audience to come and join the fun.
Bowen, Christopher. (2013). Grammar of the edit. (5th ed). Routledge. https://learning.oreilly.com/library/view/grammar-of-the/9781000914306/xhtml/chapter1.xhtml#sec1_3
Fink, Edward J. & Foust, James C. (2017). Video production. (ed 12). Routledge. https://learning.oreilly.com/library/view/video-production-12th/9781351685214/xhtml/Ch11.xhtml#_15031-0969_h2_ch011_012
Pearlman, Karen. (2015). Cutting Rhythms. (2nd ed) Routledge. https://learning.oreilly.com/library/view/cutting-rhythms-2nd/9781317516422/xhtml/Ch01.xhtml#sec0005
Owens, Jim. (2017). Video production handbook. (6th ed). Routledge. https://learning.oreilly.com/library/view/video-production-handbook/9781315530550/12-9781315530574_chapter-chapter6.xhtml#chapter6.4
Reisz, Karel & Millar, Gavin. (2009). Technique of film editing, reissue of 2nd edition. (ed 2). Focal Press. https://learning.oreilly.com/library/view/technique-of-film/9780240521855/chapter-55.html
Zhang, Liming & Lin, Weisi. (2013). Selective visual attention: Computational models and applications. Wiley-IEEE Press. https://learning.oreilly.com/library/view/selective-visual-attention/9781118060056/c01anchor-1.html#c01anchor-1
MDM570_Wk2DC
Dia de los Muertos
My plan for the cinemagraph Dia de los Muertos was to capture the essence of the holiday. This was a challenge, as most videos of parades and festivals were very crowded and organic. I changed my mind and went with a less crowded video featuring a person with their face painted as sugar skull. They were holding a candle for a loved one, which I used the repeat loop to capture the flickering flame. This could capture the essence of the holiday, using the undying flame as a metaphor for the undying love for those who have passed. I faced some difficulty, as the camera was panning for the shot, and had to really feel out when to cut to capture the flame. My decision to choose this shot in the video for the still, was based on capturing the character deep in thought. Perhaps reminiscing of a time when they were in the company of the loved one who passed on.
Juneteenth
For Juneteenth, I wanted to continue the feel of celebration of a festival and chose a music performance video. This required some critical thinking, as there was a lot of movement from the performer and background. I decided to focus on the lighting and used the repeat loop to capture the movement of the lights. The lights acted as a frame for the performer and I felt this choice would accentuate the celebration atmosphere. My decision on when to capture the still shot was the eyes. I wanted to create eye contact with the audience, so they can feel the performers mood, as if he is performing exclusively for them. I aimed to create a connection, and that is through the eyes.
Earth day
My choice for earth day, was to set an ambient tone. I chose a river with a small waterfall to showcase the beauty of nature and represent earth day. I decided to focus on the small waterfall and the movement of the river using the repeat loop to give a calm, soothing effect. The beauty of clean water and the importance it has for life. This was difficult, as the video itself is zooming in on a journey up the river and capturing the right moment required feeling just when the moment was right. I chose this portion of the video for the static image as the waterfall was centered and gave a cascading effect. I also used repeat loop on portions of the water to give the audience an experience of tranquility. Water is an important aspect of earth day since we need water to sustain life. I aimed to capture the beauty of water and set an ambient tone of nature.
Motion Graphics
Motion Graphics is graphic design in motion. Currently, people are using more devices for digital information than print. This is where motion graphics are a more common design concept than ever before. Static images still serve their purpose; however, more brand developers are incorporating motion graphics into their brand development. Krasner (2013) argues that it is in the best interest of the media designer to study motion graphics. Motion graphics encourages user interaction and can establish a mood and atmosphere for the audience.
Communicating information to the audience is the purpose of motion graphics. Jackson (2018) discusses how motion graphics are mainly used for short time-based media such as titling for TV and film, music videos, animated logos and information messaging. Design principles are the foundation for motion design as it is problem solving. Finding the best solution to communicate the message through motion graphics and provide the audience with a positive experience. Motion can set a mood and tone for the delivery and requires intense research of the target audience to find an exceptional motion design solution.
Both perspectives mentioned above provide inspiration for the media designer to develop an understanding of motion graphics. With the new technology offered today it opens doors for designers to elevate their career by incorporating motion graphics in their toolbox. I have provided an example of a Nike advertisement that uses motion graphics to capture the audience's attention. The bright colors and fast pace combined with sound offer an exciting experience for the audience, advertising with motion graphics offers more engagement than a magazine spread and represents a strong future for design.
Difference between Animation and Motion Graphics
The major difference between animation and motion graphics is that motion graphics are used for delivering information. Animation is storytelling for a film, or TV where the characters can bend the laws of physics whereas motion graphics would be used for the titling and credit information. Animation is motion graphics, but motion graphics is not animation. Blazer (2019) discusses the differences between the two concepts and how similar they are. Both can use the three-structure technique, with slight differences as motion graphics must deliver a solution to a problem. Animation usually delivers a resolution to a conflict. Both concepts are forms of storytelling in design with animation bending the rules where motion graphics adheres to reality based information.
Animation has more free range of movement compared to motion graphics. Typography, abstract shapes and logos are the main ingredients to motion graphics whereas animation is more character based with a story to tell. Animation can tell a fictional story that is exciting to the audience and the things the characters do may not exist or be possible. The opposite holds true for motion graphics where the information must be true and deliver a message to a target audience. An atmosphere can be set with motion graphics to set the tone to capture the attention of the target audience. Taylor (2013) describes how the motion graphics designer must understand the rules of animation to bring the motion graphics to life.
Comparing the two perspectives results in a similar argument that proves animation and motion graphics follow similar principles, yet motion graphics is all about delivering the message. Animation and motion graphics can be combined where the animation can be a story, or for instance a short film, and the motion graphics can deliver the credits, title and information about the film. This is where the two concepts can merge together in harmony to produce a story, while using the motion graphics to deliver the information. I have provided a visual example of an animated short that uses motion graphics for the end credit information.
Language of Motion Graphics
Motion graphics uses a specific language to communicate information. Timing is an important aspect of motion graphic language, and it consists of three categories, timing, phrasing and pacing. Webster (2005) illustrates how the motion graphic designer can use motion to communicate the message. By understanding the principles of graphic design, and the language of motion graphics, the designer can create a positive design solution that delivers the message. Every element of the motion graphic is planned out and designed. Understanding the language of motion graphics is key to creating a design that can capture the audience and communicating a message.
Creating a design brief is a key technique that the motion graphic designer can utilize. Motion graphics play a major role in titling. Motion graphics combine the language of graphic design, film and animation. Understanding each concept will elevate the designers' understanding of motion graphics. Braha& Byrne (2012) offer great insight on the language of motion graphics and how to implement it for creating motion design. Understanding hierarchy and timing is beneficial for the motion designer and understanding this language will help create motion graphics to deliver the message needed.
When comparing both perspectives I have come to the conclusion that combining the language of film, graphic design and animation will help to better comprehend the language pf motion graphics. The principles and rules don’t change and reality based motion graphics are created to deliver information. Important elements of this language are timing, hierarchy and pacing. Using typography and abstract elements to communicate a message is a key principle for media designers using motion graphics. I have provided a visual example of the language of motion graphics.
Blazer, Liz. (2019). Animated Storytelling. (2nd ed). Peachpit Press. https://learning.oreilly.com/library/view/animated-storytelling-2nd/9780135668023/ch02.xhtml#ch02lev1sec1
Braha, Yael & Byrne, Bill. (2012). Creative motion graphic titling. Routledge. https://learning.oreilly.com/library/view/creative-motion-graphic/9780240814193/xhtml/ch01.xhtml#S15
Jackson, Chris. (2018). After effects for designers. Routledge. https://learning.oreilly.com/library/view/after-effects-for/9781351736633/xhtml/07_Chapter01.xhtml
Krasner, John. (2013). Motion graphic design. (3rd ed) Routledge. https://learning.oreilly.com/library/view/motion-graphic-design/9780240821139/013_9780240824703_chapter4.html
Taylor, Angie. (2013). Design essentials for the motion media artist. Routledge. https://learning.oreilly.com/library/view/design-essentials-for/9780240811819/
Webster, Chris. (2005). Animation: The mechanics of motion. Focal Press. https://learning.oreilly.com/library/view/animation-the-mechanics/9780240516660/xhtml/13_chapter04.xhtml#sect-35
MDM570_Wk3DC
Earth Day
For Earth day I revisited the design challenge from the previous course for inspiration. I chose the revised file, and decided to go with a plant to signify Earth day. The attributes communicated in the animation is the stem growing with leaves. I used this animation to communicate growth and the importance of plant life. Life on earth is sustainable with plants and if we don't have plants, then we will not survive. The motion is aimed to capture the audiences attention and remind them of the importance of plants. Earth day celebrates saving the earth and plant life plays a major role in survival. The color green was used as another representation of plant life and Earth. I chose a bold sans serif font for Earth and a script for day to incorporate the stem and leaves of the plant. The motion graphic is aimed to be a memorable experience for the audience.
Dia De Los Muertos
The design choices made for Dia De Los Muertos consisted of a sugarskull for the o in Muertos and a western font choice. I decided to use a laser effect reveal to set the mood for celebration. The bright effect against the dark background reminded me of lighting candles and celebration. The attributes I aimed to communicate was the sugarskull to represent the holiday and the lighting and reveal to represent a candle flicker. The motion should elevate the communication by capturing the audiences attention and delivering an exciting experience. Lighting candles for loved ones who passed on is a way to celebrate Dia De Los Muertos and a reminder that loved ones who passed are still celebrated although they are not here physically. I used the file from last course for inspiration, as it had the sugarskull painting as well as lit candles to represent the holiday.
Juneteenth
For Juneteenth I used the photoshop design from the previous course as inspiration. I decided to use a broken chain for an icon replacing the u. The photo is representing a live music celebration for Juneteenth, and I wanted to dive into a deeper meaning behind the holiday with the static logo. The broken chain represents freedom from slavery and with the animation I used a shattering effect to represent that. The motion is aimed to capture the audiences attention and remind them of the chains that have been broken and the freedom that was fought for. The motion elevates this communication by inspiring the audience to remember and think about the past, present and future. The broken chain should be a reminder of the suffering, and how it had to be broken. I decided to incorporate the chain as the U for a creative touch to speak to the audience.
For my refinement, I went back to Dia De Los Muertos and refined the fire effect and added vapor reveal. Fire is an element represented in Dia De Los Muertos by lighting candles at the alter to represent the souls. The fire is supposed to light the way back home for the souls. My aim was to deliver an experience for the audience by using the fire element, like the candles for the holiday.
MDM615 Week 1: Brand Messaging
What benefit is being promised? Achievement
To whom is it being promised? 8 -14+ interested in early engineering skills
Why should they believe you? Helps develop cognitive skills and Science, Technology, Engineering, and Mathematics (STEM) techniques. Free replacement pieces with warranty.
The service I chose for my thesis is 2) A small wooden toy manufacturing company from Madison, WI that is ready to go national. Achievement is the need that will be fulfilled with this product. Felton (2013) describes achievement as the need to exercise a skillset and perform difficult tasks. Basic engineering and understanding mechanics are skills that are difficult to perform and require a great deal of learning. This falls into the category of esteem and self-actualization needs, where the children can discover their inner potential resulting in an achievement-oriented project. Achievement at a young age can be a catalyst to a positive career path in mechanical engineering.
The demographic for this company is children and teens from 8 to 14+. Some of the wooden toys and puzzles are intricate and may need a parent's help, so this can include family participation. The psychographic is children and teens interested in learning basic Science, Technology, Engineering, and Mathematics (STEM) skills that interest them, such as building vehicles, and other mechanical projects that need gears to operate. The need that logically connects the product to the psychographic is achievement. Joy (2024, May 9) describes how these puzzles inspire creativity and critical thinking in children and teenagers.
The features of this product are beginner, intermediate and experienced 3d puzzles and toys. Lazer cut pieces made in Madison, WI are all made of wood. They consist of wood gears and parts, as well as rubber bands for the more experienced builders to animate the toys. The gears are pieced together so that the toys move when wound up. Beginner puzzles are basic and with each level of experience the toys are more advanced with smaller pieces. Free lifetime replacement parts are offered with a warranty. These 3d puzzles test the potential of the psychographic guaranteeing a sense of achievement once the toy is built. The more advanced the puzzle, the greater the sense of achievement, and promotes cognitive development skills for young people who are interested in engineering.
Felton, G. (2013). Advertising: Concept and Copy (3rd ed.). W. W. Norton. https://bookshelf.vitalsource.com/books/9780393733921
Joy, C. M. (2024, May 9). The application of 3D wooden puzzles in Education. Robotime Online. https://www.robotimeonline.com/blog/the-application-of-3d-wooden-puzzles-in-education
MDM615 Week 2: Voice and Tone.
Thesis Application
Name of Product or service: WoodWi
Core Message:
What benefit is being promised? Understanding
To whom is it being promised? Children and teenagers ages 8 -14+ interested in early engineering skills.
Why should they believe you? Wooden gears animate the 3D puzzles without any electronics, they must be assembled correctly to move. Learning how to assemble these toys helps develop cognitive skills and techniques in Science, Technology, Engineering, and Mathematics (STEM). Connect with the 3D puzzle community and mentors via social app.
Theme / Style: Learning
Brand Personality is / isn't
1. Is Creative Isn’t electronic
2. Is Entertaining Isn’t dangerous
3. Is Educational Isn’t dull
Potential Taglines:
1. Imagination in Gear.
2. Build. Wood. Gears.
3. Get your gears turning!
Positioning Statement (Narrative): Opening the box to an array of laser cut wood waiting for you to separate the pieces and begin building your masterpiece. A QR code for you to scan to connect to the app and join the 3D puzzle community. The directions are clear, concise and help is available. Learn how these gears animate your 3D puzzle, no electronics or wiring. You can wind up your wooden motorcycle, or carousel and watch your finished pieces come to life. Friends and family can join, or you can build alone. Develop an understanding of how these fully functional mechanisms work in the real world.
Design Rationale
Name
The name I chose is WoodWi. After brainstorming possibilities, I found the portmanteau technique to be the best solution. Being that the Toy company was founded in Wisconsin and consists of wood toys, I combined the location and the product for a fun play on the words. WoodWi reflects the theme creatively, like a question “Would we?” The audience is children and young teenagers, so the name is easy to say with a hint of silliness.
As discussed by Felton (2013) portmanteau is the technique that combines words to create a new word. The word wood is easily identifiable, and it is what the toys are made of. Wisconsin abbreviated is WI, which is where the business began, and I decided to combine that in the name for a creative touch. The name itself doesn’t make sense, however, it is memorable and fun sounding.
The name is set to appease a younger crowd, one that rolls off the tongue easily and is entertaining. The benefit is understanding, so would we learn something from these puzzles? Absolutely, since psychographic is interested in learning early skills of mechanical engineering, it made sense to create something fun and identifiable.
Potential Taglines
The potential taglines reflect the benefit while emphasizing the product. The first potential tagline “Imagination in gear” is simple and direct. To be in gear means to start working, imagination in gear is a short way of stating the imagination is working. Imagination is needed to create possible outcomes when learning a new skill. The benefit is being promised to a young audience, helping them gain an understanding of the functionality of mechanical engineering. EIN Presswire (2023) describes how 3D puzzles enhance creativity and imagination, therefore imagination in gear is a relevant slogan that has potential.
The second potential tagline follows the rule of three. It can also work well with the name forming a question “would we build wood gears”? The 3D puzzles are built with wood and gears for function. Many things come in three, as described by Felton (2013) and it works well for slogans. This potential slogan works with the name and benefit of understanding. To understand mechanical process, learning how to build and how gears work is the benefit, as well as the obvious fact that it is all made of wood.
The third potential solution is “Get your gears turning” is a joking way of saying getting started or thinking hard. This potential slogan is a quirky way to support the the benefit of understanding. Felton (2013) discusses when creating a slogan, to sell the benefit. In this case, the benefit is learning and using some humor, getting the gears to turn in someone's head basically means getting them to think or understand.
Narrative
The narrative reflects the messaging/ theme of the brand by describing the unboxing of the product and its contents. Once the box is opened, the learning process begins persuading the audience to imagine the possibilities. Describing the product and the potential outcome reflects the brand promise.
Joy (2024) describes how 3D puzzles are important in education and how it can be a fun way to learn S.T.E.M. skills. The narrative describes how the audience can connect with other like-minded individuals via an app as well as communicate with mentors for help completing the projects. Using creativity and imagining the completion of the puzzle is described by bringing the individuals masterpiece to life.
Learning to build 3D puzzles is beneficial for the psychographic who is interested in early engineering. Combining creativity and entertainment all while learning real world application with a helpful community connected through an app is the message that is conveyed in the narrative. From what comes in the box to the potential result is discussed in the narrative for a call to action.
Joy, C. M. (2024, May 9). The application of 3D wooden puzzles in Education. Robotime Online. https://www.robotimeonline.com/blog/the-application-of-3d-wooden-puzzles-in-education
Felton, George. (2013). Advertising: Concept and copy (3rd ed.). W. W. Norton. https://bookshelf.vitalsource.com/books/9780393733921
News provided by EIN Presswire Aug 24, 2023. (2023, August 24). Exploring the fun and educational benefits of 3D wooden puzzles. FOX 4 Kansas City WDAF-TV | News, Weather, Sports. https://fox4kc.com/business/press-releases/ein-presswire/651747183/exploring-the-fun-and-educational-benefits-of-3d-wooden-puzzles/
MDM615 WK 3
Thesis Application
Name of Product or service: WoodWi
Core Message:
What benefit is being promised? Understanding
To whom is it being promised? Children and teenagers ages 8 -14+ interested in early engineering skills.
Why should they believe you? Wooden gears animate the 3D puzzles without any electronics, they must be assembled correctly to move. Learning how to assemble these toys helps develop cognitive skills and techniques in Science, Technology, Engineering, and Mathematics (STEM). Connect with the 3D puzzle community and mentors via social app.
Theme / Style: Science Fair
Brand Personality is / isn't
1. Is Inventive Isn’t electronic
2. Is Entertaining Isn’t Shocking
3. Is Educational Isn’t Scholarly
Tagline:
Imagination in Gears!
Positioning Statement (Narrative): Your athletic older brother has always brought home trophies and awards for his achievements in sports. This year your school is hosting a science fair, now is your chance to showcase your talent! Your love for 3D puzzles and mechanical engineering can finally take to the stage. Opening the box to an array of laser-cut wood waiting for you to separate the pieces and begin building your masterpiece. A QR code for you to scan to connect to the app and join the 3D puzzle community. The directions are clear, concise and help is available. Learn how these gears animate your 3D puzzle, no electronics or wiring. You can wind up your wooden motorcycle, or carousel and watch your finished pieces come to life. Friends and family can join, or you can build alone. Develop an understanding of how these fully functional mechanisms work in the real world.
Design Rationale
Color Palette
The color palette chosen represents a learning environment. According to NorvaNivel (2023) greens, blues, and mauves promote creativity and reduce anxiety. Oranges and yellows boost energy and are great for engagement. A tip shared for designers is that too many bright colors can be overstimulating, which is not the tone needed for a learning environment.
Understanding is the benefit promised in the core message, the primary colors of light brown and burnt umber reflect creativity and engagement. The theme of the core messaging is a science fair, and the decision to utilize this color palette was discovered with research in color theory. Secondary colors of yellow, purple, green and blue reflect the benefit as well. AdamsMorioka (2008) describes how colors create a mood and evoke responses. The light brown and burnt umber fall into the mauve and orange family, set the tone for engagement and creativity.
Utilizing the colors chosen for this brand identity, the goal is to reflect the core message and harmonize with the theme. Science fairs are all about understanding and the 3D puzzles are an activity used in STEM lab. The color palette works well to engage the audience, setting the tone and creating a mood.
Line Quality
Line is an important element in graphic design, setting a tone that harmonizes with the core message. With the ability to evoke response, line elements can bring the design together, or differentiate other elements such as colors and imagery. It can also be used as a guide for the audience's eye, with hierarchy. The decision to use a thin line with the shape of a gear was the solution for this brand to reflect the benefit which is understanding.
The theme for the brand “WoodWi” is a science fair using the 3D puzzles that consist of gears and wood pieces for the psychographic to engage in the benefit of understanding. With line being one of the four formal elements of graphic design, it is important that line choice reflects the benefit and features. Brown (2019) discusses how line elements are used to combine and differentiate the design.
The separations in the line element are mathematically correct, reflecting the features of the brand. These lines will be used across different media platforms combined with other elements to create a look and feel that reflects the product and features of WoodWi. Gears are an important feature of this product, therefore a gear shape was implemented in the line. Together these line elements can enhance the comprehension of the core message.
Imagery
Imagery is essential for visually communicating a product/service. This powerful component creates and experience for the audience that needs to be memorable and understood. Using imagery to convey the message is imperative, and should reflect the benefit and features of the brand.
The imagery used for WoodWi are children building 3D puzzles for a science fair. The colors used in the imagery should include the primary and secondary colors from the color palette to stay consistent with the design elements. The imagery should match with the design elements and reflect the core message and theme.
When deciding what imagery to use, it must reflect the product, theme and benefits of the brand. Images of the psychographic creates a relationship with the audience as they can relate and visualize themselves participating in the activities shown. A tribal effect can occur, where the audience feels a sense of belonging with the visual's presented. Visualizing the psychographic and what their needs are, with research, can result in positive design solution.
AdamsMorioka. (2008). Color design workbook. Rockport Publishers. https://learning.oreilly.com/library/view/color-design-workbook/9781592534333/xhtml/ch03.html#ch03lev1sec1
NorvaNivel. (2023, August 15). The power of color in a learning environment. NorvaNivel US. https://norvanivel.com/the-power-of-color-in-a-learning-environment/
Brown, E. (2019, May 4). How to create impact using lines in graphic design?. Design Mantic. https://www.designmantic.com/how-to/how-to-use-lines-to-create-an-impact-in-graphic-design
Thesis Application
I created a brand vision board that applied the design principles discussed in this weeks learning material.
MDM620 Week 1: Logo Concepts
Design Rationale
Explain the process explored for the Step 1 content.
The process of my thumbnail sketches began with revisiting the look and feel and vision board for WoodWi. To remain consistent with the tagline, “Imagination in Gears!” influenced the decision to incorporate gear icons. A few other ideas came to mind, thinking of wooden toys, like a wooden train, however the theme for this brand is science fair and that does not seem to fit well. Building a train from wood pieces and making it work does take some STEM skills, which could be demonstrated in a science fair.
Include at least one visual aid that helps to illustrate the design decisions made.
Following the elements of design Airey (2009) I aimed to keep it simple. Thinking of how the logo would be used in different media from print to web I aimed for a minimalist approach, mainly using the gear icons keeping the tagline in mind as well as the science fair theme. Airey (2009) discussed how the visual identity of Vanderbilt University combined symbols that represented the University. With this demonstration of using elements relative to the brand, my decision to use elements from the vision board was highly influenced.
Explain why the logos circled are the strongest choice. Make sure to explain all three in detail.
The first thumbnail sketch circled was originally the idea when the look and feel was being created. Incorporating gear symbols for the o’s in WoodWi as well as the dot of the i tied the logo to the tagline and the product features. Using gears to build a working wooden model helps with STEM learning and activities. This is a very simple concept and will work to stay consistent with the brand identity.
The second thumbnail circled is a simplified version, just using the W initials of the brand inside gear icons. Using basic icons to commit to memory will be easily identifiable to the audience and trigger the memory of the tagline as well as the product features. This simple approach will be valuable on multimedia platforms from print to web and everything in between.
The third thumbnail circled uses the line element from the look and feel of the brand identity as well as a simple “W” from the brand name WoodWi. The line element incorporates the gear icon, which is the main product feature that will be suited for the science fair theme. Children 8-14+ can build wooden models with gears that are fully functional and demonstrate STEM capabilities. This simplistic approach will commit to memory, the main focus for this brand is the gears and that iconic element is an important aspect of the brand.
Airey, D. (2009). Logo design love: A guide to creating iconic brand identities. New Riders. https://learning.oreilly.com/library/view/logo-design-love/9780321657251/ch3.html#ch3
MDM620 Week 2: Logo Refinements
Step 1: Thesis Application
Step 2: Design Rationale
WoodWi is a small wooden toy manufacturing company from Madison, WI that is ready to go national.
Specializing in 3D puzzles that help children 8-14+ develop cognitive skills and techniques in Science, Technology, Engineering, and Mathematics (STEM), WoodWI is ideal for science fair projects.
A. WoodWi (Logo Option #1)
B. The Evolution of option 1 was slight changes in the font and gear icon shape. A bold, headline font will work best, as well as a large center opening of the gear icons that represent the “o’s” in WoodWi.
C. The headline font, which will be Owners text black, from the brand guidelines is a bold sans serif font. The gear icons work best with a wide opening to represent the o’s in WoodWi. The icons and font create visual unity with elements and font from vision board. Malamed (2015) describes how using similarity creates a visual theme for the audience.
D. The message the design is communicating is an imaginative way of using gears. 3D puzzles that incorporate gears for movement of the toy is the feature which is represented by the icons.
E. The design accurately represents the brand by unifying the design utilizing the elements from the vision board. Neumeier (2005) describes the five areas of communication to look for which are distinctiveness, relevance, memorability, extendibility, and depth.
F. The design is appropriate fro the target audience of children 8-14+ consisting of Bold, easily read font choice as well as simple icons that represent the brands main feature. The design speaks to them by using the gears creatively to unify the logo. Using the elements in this way demonstrates to the target audience that they can creatively use the wooden gears to complete the 3D puzzle, similar to how the wordmark is complete and unified using the gear icons.
References:
Malamed, C. (2015). Visual design solutions: Principles and creative inspiration for learning professionals. O’Reilly Online Learning. https://learning.oreilly.com/library/view/visual-design-solutions/9781118864043/c09.xhtml#c09_level1_4
Neumeier, Marty. (2005). The brand gap. New Riders. https://learning.oreilly.com/library/view/the-brand-gap/0321348109/ch03.html#ch03lev1sec1
A. WoodWi (Logo Option #2)
B. Design concept two began as two solid gear icons with the letter W in each, above the brand name “WoodWi”. The evolution of the brand consisted of developing the icons and their placement with the name. The W’s were removed from the icons and the name placed with an arched look beneath the icons. Further development of this concept can create the illusion of a smiley face.
C. The strength of this design is the gear icons that represent the feature of the product. Unifying the design with the elements of the vision board creates visual harmony with the other elements of the brand look and feel. Bokhua (2022) describes the process of elimination and finding the best concept to represent the brand. Logo option 2 works well as the icons represent the brand features. Karjaluoto (2013) describes how to deliver appropriate solutions for the design problem, in this case the gear icons and a creative effect on the text can create a harmonious logo using icons and font.
D. The message this design is delivering is fun, creative and imaginative. With further development of this concept the logo can give the audience a hidden puzzle to be solved in the logo, a smiling face by using their imagination. Since this brand is geared towards children who will use their imagination to solve puzzles, this is a creative concept that represents the brand.
E. The design accurately represents the brand by incorporating the gear icons as well as a visual puzzle that can be solved by using the imagination. “Imagination in Gear” is the tagline that represents the brand and the theme.
F. The design is appropriate for the audience (8 to 14+) and it focuses on the use of imagination when seeing the hidden smile if the concept is developed properly. The gear icons represent the main feature of the product and are incorporated to attract children who are interested in STEM learning. Piecing together 3D puzzles that are fully functional are ideal for science fair projects and help develop cognitive skills for children interested in early engineering.
References:
Bokhua, George. (2022). Principles of logo design. Rockport Publishers. https://learning.oreilly.com/library/view/principles-of-logo/9780760376522/xhtml/08_Chapter04.xhtml#lev47
Karjaluoto Eric. (2013). The Design Method: A Philosphy and Process for Functional Visual Comminication. New Riders. https://learning.oreilly.com/library/view/the-design-method/9780133438963/ch09.html#ch09lev1sec1
A. WoodWi (Logo Option #3)
B. The design began using the line quality from the vision board. Incorporating the line with the brand name in a unified design while staying consistent with the brand elements was part of the development process. The evolution went from just a half gear icon to a more refined approach using the line quality from the vision board.
C. The strength of this concept is the use of the line quality from vision board. Incorporating the gear is a strength that represents the brands features. Another strong element of the logo is how the line continues under the brand name representing imagination. The beginning stages were weaker as they only used a partial gear, without an element of imagination. The final result ties in and as Halloran (2013) discusses how to make the brand memorable by remaining consistent with elements which is demonstrated in this concept. Airey (2012) Discusses the many mediums the brand utilizes for marketing and how to keep in mind this fact, this logo concept will be readable at different sizes for different mediums.
D. The message the design is communicating is a creative use of gears, remaining unified with the brand elements as shown in the vision board. Staying consistent with brand elements creates a sense of harmony and builds trust with the audience. The message is understandable, and simple. Ai
E. The design accurately identifies with the brand by incorporating the line quality and use of the gear icon which will remain consistent throughout the brand identity.
F. The design is appropriate for the target audience of youth ages 8-14+ interested in early STEM skill development using 3D puzzles, ideal for science fairs.
References:
Halloran, Tim. (2013). Romancing the Brand: How Brands Create Strong, Intimate Relationships with Consumers. Jossey-Bass. https://learning.oreilly.com/library/view/romancing-the-brand/9781118828977/c03.xhtml#c3-sec-0006
Airey David. (2012). Work for Money, Design for Love: Answers to the Most Frequently Asked Questions About Starting and Running a Successful Design Business. New Riders. https://learning.oreilly.com/library/view/work-for-money/9780133052794/ch05.html
A. WoodWi (Logo Option #4)
B. Logo option #4 began as a gear icon with a W in the center. Including the name was essential, however finding the placement of the name required creative thinking. Stacked below and arched above were concepts leading to the final concept, which is centered above the name.
C. With this logo the goal was to create a simple, memorable icon that eventually can stand-alone without the typography. The self-evaluation process was presented with different formats combining the type and the icon. Peters (2023) describes that functionality is important and can be achieved with simplicity. The evolution of this logo option was simplified to meet that standard. Hardy (2011) describes the refinement process as essential before digital. By refining the logo on paper a solif final concept was created.
D. The message the design is communicating is creativity with gears. The gear icon is present and consistent with the brand look and feel. The tagline “Imagination in Gears!” unifies the design. The main feature of this brand is wooden gears that operate fully functional 3D puzzles.
E. The design accurately represents the brand with a large gear icon centered above the name. This format with the icon draws the audience to the gear first before reading the name and tagline. The audience will recognize this icon and understand that gears are the main feature of this product before reading about it.
F. The design is appropriate for the target audience of 8-14+ year olds interested in early engineering and STEM skills. These fully functional 3D puzzles are ideal for science fairs demonstrating the child’s skills. The large gear icon will attract the target audience looking for mechanical puzzles that operate with gears.
References:
Peters, Allan. (2023). Logos that last. Rockport Publishers. https://learning.oreilly.com/library/view/logos-that-last/9780760383186/xhtml/10_Chapter01.xhtml
Hardy, Gareth. (2011). Smashing logo design: The art of creating visual identities. O’Reilly Online Learning. https://learning.oreilly.com/library/view/smashing-logo-design/9781119993568/
A.WoodWi (Logo Option #5)
B. The evolution of logo option #5 was very minor, only experimenting with different block shapes and icons as well as 3d perspective for the type. The final concept sketch is tightly unified with minimal space in between the blocks and gear icons. The letters are boxed in squares to give the appearance of wood blocks and the gears are the letter o in the design.
C. This logo is creative; however, details can be lost once it is downsized for smaller application. The letters have a boxed in feel and the gear icons are a strong representation. According to Evamy (2012) geometric shapes allude to badge designs and may not work for this concept. Overall, the idea is strong although it may not work for smaller application.
D. The message the design is communicating is fun and educational. The simple design is recognizable as a creative building game or puzzle by using block icons to outline the letters. The gear icons for the letter O work well in unifying the design.
E. The design accurately identifies the brand by using shapes and gear icons to illustrate the name. The outcome is a building block look with gear icons to stay consistent with the brand look and feel.
F. The design is appropriate for the audience 8-14+ as it is a simple, harmonious design that works well demonstrating creativity with gears, the main feature of the product. Simple shapes are recognizable to a younger audience than very detailed icons, which work well together.
Reference:
Evamy, Michael. (2012). Logotype. Laurence King. https://www.oreilly.com/library/view/logotype/9781856698948/
A. WoodWi (Logo Option #6)
B. This design began as stacked blocks and through the evolution, gear icons were implemented to represent the main product feature and tagline. Overall the design works well, however readability may prove to be an issue.
C. The design is a creative demonstration of stacked type and the gear icon is a consistent element of the brand. It works harmoniously with the tagline, unifying the design. Evamy (2012) describes stacking text as an interesting dynamic which can be pleasing for the target audience. This concept suggests an Architectual feel, however, with the brand name it creates a chaotic feeling as the placement does not generate a unified feeling.
D. The message the design is communicating is educational, building blocks. The gear icons for the letter O are consistent throughout the brand look and feel and is a main feature of the product.
E. The design represents the brand accurately; however, it may prove to be a weak choice as readability is an issue. Stacked designs work in some cases, yet in this case it is not a strong choice.
F. The design is appropriate for the target audience of children 8-14+ who enjoy STEM projects to learn early engineering skills. This design is weaker than the others as readability can be an issue.
Reference:
Evamy, Michael. (2012). Logotype. Laurence King. https://www.oreilly.com/library/view/logotype/9781856698948/
MDM620 Week 3: Logo Vectors
Step 1: Thesis Application
Part 1: Self-Evaluation
Part 2: Vector Production & Evaluation
Part 3: Finalize Single- and Full-Color Logos
Step 2: Design Rationale
Explain why the Step 1 content effectively informed the decisions made for the selected designs.
Step one was a critical process for evaluating each logo concept. Simplicity and readability played a major role in the decision process. Repeating the drawings helps narrow down the results and understand what will work. Showing the designs to a second person for review for readability purposes and comprehension was utilized in the decision process. The stacked, vertical design was eliminated as it was time consuming to read.
Briefly explain each design decision made in the development of the solution presented in Step 2 of this assignment.
Functionality and simplicity are imperative when designing a logo. It is essential for the logo to work across all media from print to web without losing detail. Peters (2023) discusses that when developing a logo, the designer researches favicon dimensions as well as embroidery for marketing purposes. Simplicity is essential as fine details can be lost and will not work for all mediums and this is proven to be problematic for promotional material as well as web purposes. When deciding which design to move forward with, understanding promotional material and its requirements will prevent problems in the future. Fine details will be lost in small applications preventing certain applications to be used.
During the exploratory stage in the design process, the designer can evaluate which design will work best by refining and self-evaluating. Bokhua (2022) discusses how repetition in sketching takes time and experimenting with different concepts is essential. It proves to be too time consuming to develop the logo in vector format too early, only to find that it won’t work.
Below are examples of the sketching process, to vector evaluation from the book "Logos that Last" by Allan Peters.
Finally, explain why the two presented designs are considered the strongest from the other choices?
The two designs chosen for the final concept are simple, readable and speak to the demographic. The gears are represented in the logo since they are the main feature of the product. The demographic is children ages 8-14+ interested in STEM skill development so the logo needs to be simple, fun and readable. The first choice is a wordmark with gear icons as the o’s and the dot of the eye that is aesthetically pleasing and creative. The second choice is the surprise illusion of a smiling face that inspires an imaginative view. “Imagination in Gears” is the tagline for this brand and the second option inspires the audience to imagine a smiley face with the gears as eyes and the brand name as the mouth. It is a hidden surprise element that works. The message conveyed to the audience is that this product has functioning gears which are essential for building the mechanical toys that move. The second option requires imagination to see the smiling face, which can even be compared to a robotic face. These options will elevate the brand by inspiring imagination and promoting the main feature of the product, wooden gears.
References:
Bokhua, George. (2022). Principles of logo design. Rockport Publishers. https://learning.oreilly.com/library/view/principles-of-logo/9780760376522/xhtml/08_Chapter04.xhtml#lev47
Peters, Allan. (2023). Logos that last. Rockport Publishers. https://learning.oreilly.com/library/view/logos-that-last/9780760383186/xhtml/10_Chapter01.xhtml
MDM620 Week 4: Style Guide
MDM650 Week 1: Media Choices and Planning
WoodWi
Media Assets List
- Letterhead Package
- Logo Animation
- Social Media Package
- Swag: Tshirt, canvas bag, baseball hat
- Bus stop poster
- 30-second animation loop
- Website
The media assets list chosen aim to create a connection with the target audience (children 8-14+). The letterhead package will be used for static media to deliver information accompanying the toys in their packaging. This may include brochures about science fair information and the benefits of STEM activities, with link to website. A social media package will be provided to connect with the audience as well as links to websites. They can post their reviews and interact with like-minded individuals. The logo animation will be a fun memorable experience for the audience on certain web platforms where it can be utilized. Swag will be available as prizes or gift merchandising. The bus stop poster will be an informative media asset for inner-city children and their parents who mainly use public transportation, a link to social media platforms and website will be available with QR code. A 30-second animation loop can be used for advertising on game and social media platforms and/or video platforms. A website will be available for the target audience to purchase the wooden toys as well as learn more about the features and benefits the product offers. All assets besides swag will have link to social media and website. Swag will have tags with QR code linking social media and website, as well as business card with links.
Research
Developing a schedule is essential when designing media assets for a brand. This concept can improve reliability as well as keeping track of progress. When communicating with the client, this asset can be shared so that they know what to expect and where the project stands. In this deadline driven field, it is an important organizational skill that keep the project on track. (Airey 2012) describes project planning as a touchstone an aspirational document. Comparing this document to a map before driving, it makes sense to develop a production sheet for projects. (Hembree 2006) advises designers to keep a design/development record of the processes. A production schedule beginning with concept sketches is an accurate way to keep on schedule for delivery.
Solving Problems
My development process for the production sheet consisted of planning around my work schedule and predicting the time frames I have available. Working in the field, I have an idea of how long projects will take as well as experience with previous projects within this program. Working in a high turn around environment I have an understanding of how to quickly execute projects on a strict deadline. With this experience I am able to predict an approximate time frame that the projects should take. With this knowledge I planned my schedule accordingly.
Sketching Ideas and concepts for the media assets is a creative concept for brainstorming ideas before rendering them in the programs needed for the media output. This concept helps generate ideas and narrow down the applicable concepts. Jumping directly into the programs prove to be time consuming when the concepts are not evaluated on paper beforehand. (Karjaluoto 2013) describes sketching and brainstorming as a valuable concept and should be done quickly and efficiently.
Collaboration
The collaboration I sought out was with Megan (classmate and friend) as we communicated through text where we were at and what ideas we had for updating vision boards. I was unable to share a pic as I was away from my desk when we text, however we described what changes we were implementing and if they would suit the brand look and feel.
Acquiring Competencies
The new skills I acquired through this week's course material was planning a production schedule. At work this duty is performed by the production managers and usually out of the designers' hands. In the art department we have a 24-hour turnaround for schematic mockups and revisions that the rep advises. This was interesting and a valuable learning experience to understand and apply to commissioned work or add to resume/portfolio when seeking other opportunities once I graduate. This skill can also be applied to expand my duties at work if available.
References:
Airey, D. (2012). Work for money, design for Love: Answers to the most frequently asked questions about starting and running a successful design business. O’Reilly Online Learning. https://learning.oreilly.com/library/view/work-for-money/9780133052794/ch06.html
Hembree, R. (2006). The complete graphic designer. O’Reilly Online Learning. https://learning.oreilly.com/library/view/the-complete-graphic/9781592532599/chapter-17.html
Karjaluoto, E. (2013). The design method: A philosophy and process for functional visual communication. O’Reilly Online Learning. https://learning.oreilly.com/library/view/the-design-method/9780133438963/
MDM650 Week 2: Media 1
Letterhead Package and Social Media Package draft
Refined Letterhead and Social Media Package
Research
The video Unblock IT ( McWade, 2013) was informative and useful during the refinement process. Understanding how to think outside of the box, literally, when designing since we live in a world of boxes. Letterhead packages are very box shaped, and designing without rectangles and freeing the logo was a creative design decision. Using design elements from the look and feel, without boxing them in was an interesting technique to be utilized.
The brand guide, vision board and look and feel ensures the design decisions will use the brand voice and remain consistent and memorable for the audience. (Soechtig, 2022) discusses how firstly, the brand guide is the essential tool when designing media assets for the brand.
A brands foundation is trust, using consistent elements and imagery will build trust and familiarity with the audience. The brand is about what the audience says it is, not what the designer says it is (Neumeier, 2005). The decisions for each media asset were based on consistency and utilizing the brand guidelines and vision board for design elements.
Solving Problems
This week's design process began by drafting a vector mockup of the letterhead and social media package. After the midweek discussion, the drafts were refined by correcting the scaling and improving the imagery. Small bodies of copy were used rather than long paragraphs. The imagery and graphics used are consistent with the look and feel of the brand, as well as the vision board. Considering that this brand is preparing for launch, consistency builds recognition and trust with the audience.
Collaboration
Collaboration was done with my classmate and friend, Megan. We helped brainstorm and we discussed our goals for this week’s assignments. Pictures of our progress were shared through text messages. The outcome of the feedback shared was positive and inspirational.
Acquiring Competencies
New skills acquired this week were utilizing the brochure and stationary templates included with Adobe Illustrator that has the exact sizes for the letterhead mockups. During the discussion, I also learned about attention spans and keeping information short and concise for the audience. Adding links for the viewer to access more information is essential for the brand. Presenting media packages should convey a realistic idea for the brand. The brand vision board and look and feel is a fundamental tool when designing media assets for the brand.
McWade, J. (2013, February 27). Unblock IT - learning graphic design: Things every designer should know video tutorial: Linkedin learning, formerly Lynda.com. LinkedIn. https://www.linkedin.com/learning/learning-graphic-design-things-every-designer-should-know/unblock-it?u=50813145
Soechtig, S. G. (2022, August). Make your brand matter. O’Reilly Online Learning. https://learning.oreilly.com/library/view/make-your-brand/9781119860341/c11.xhtml#head-2-69
Neumeier, M. (2005, August). The brand gap. O’Reilly Online Learning. https://learning.oreilly.com/library/view/the-brand-gap/0321348109/apa.html#app01lev1sec1
MDM650 Week 3: Media Asset Production
Bus stop poster draft
Swag placement and sizing draft
Animation Draft
Finalized Renders
Animated Logo
Research
Seeking an emotional connection with the audience is imperative for a brands survival. Humans are emotional beings and purchasing products are based on how it makes the audience feel (Yohn, 2014). The brand story is meant to create the connection with the audience and fulfill a need. In the development of WoodWi, the target audience are children 8-14+ interested in STEM learning activities. The brand theme is science fair, and with this information simple questions were asked to intrigue the audience and interest them in learning more about the product. The media is designed with minimal information, a call to action and links to different platforms to learn more about the features and benefits of the product. Attention span is an important factor to consider when designing and directing the audience to platforms where they can find out more on their own time is essential. (Neumeier, 2008) discusses how branding consists of ethical decisions and how the audience expects the same morals from their brand choice as their fellow humans. Combining ethics and aesthetics is an example of good design. Exhibiting the brands voice and tone throughout the design process, and making design decisions based on the brand story is imperative.
Solving Problems
The development process for this weeks media assets was based on the brand story and the message that needed to be conveyed. Utilizing the core message to understand the target audience influenced every design decision. The animated logo displayed turning gears which is the main feature of the brand. Wooden 3D puzzles that are fully operational without the use of electronics are the products WoodWi is selling. The animated logo displayed turning gears, which speaks with the brand voice. The bus stop poster utilized the assets from the brand vision board and remained consistent with the brand story. Studying the principle of depth (Neumeier, 2008) helped develop the media assets and the understand how to convey the brand message using the brand voice and tone.
Collaboration
Collaboration consisted on texts and photo exchange with my peer and friend, Megan. We discussed consistency and utilizing the vision board elements. Building brand trust and recognition is essential when launching the brand. The vision board should be used as the designer's tool box when designing media assets to remain consistent. The core message will be present with the voice and tone of the brand and remain on track.
Acquiring Competencies
This week sharpened design skills and techniques with animated logos and merchandise development. Key concepts were remaining consistent with the brand story, look and feel as well as the voice and tone. When designing for a brand it is essential to understand the core message and the target audience. Utilizing the brand vision board for media assets makes for a better flow when designing.
References
Yohn, D. L. (2014, January). What great brands do: The Seven brand-building principles that separate the best from the rest. Jossey-Bass. https://learning.oreilly.com/library/view/what-great-brands/9781118824337/xhtml/Chapter02.html#sec5
Neumeier, M. (2008, December). The designful company. New Riders. https://learning.oreilly.com/library/view/the-designful-company/9780321620682/ch03.html#ch03lev1sec3
MDM650 Week 4: Brand Asset Completion
Rationale
Researching similar websites for 3D wooden puzzles like UGEARS the design decision was made to use a simple, navigation. When refining the 3D puzzles available for purchase will be listed, as well as STEM information. The website is needed for this brand to sell their products and encourage their audience to participate in STEM activities. Social media platform links are available as well as a review page and an about page. The website is the hub for information that the audience needs.
The animation is still in drafting phase, it will be a simple, delightful animation to capture the audiences attention and convey a happy emotion. The smiley face icon represents happiness that the audience should feel when developing an understanding for STEM activities with 3D wooden puzzles. Design decisions are based on the brand story, core message and vision board. The theme is science fair, and information on science fairs are available on the website as well. The media assets all lead to the website where detailed information about the brand WoodWi is available.
Final Prototypes of website and 30 second animation
Step 2: Video Rationale
MDM640 Week 1: Brand Playbook Development
MDM640 Week 1: Research Component
ROI (return on investment) is the specific justification on spending. Shareholders, clients and corporations use this method to determine if the outcome if worth the cost. Developing an understanding of ROI is essential for a designer as speaking in numbers using hypothesis (Faljic, 2020) and should be rephrased as assumptions rather than guesses. Most CEOs do not fully understand what the design department does, however, they do understand the profit gained. Communicating a project to upper management should include how much time saved and the benefits for the company. Researching the numbers for the project and communicating this information with confidence can have a successful impact on approval of a project.
Measuring the success of design and the revenue it produces is done using ROI. Researching hard and soft data to deliver the communicate the information on why the company needs certain media assets to capture the target audience is essential. (Phillips & Phillips, 2019) Prototyping to understand real reactions to the products and with A/B testing the analysis can be used to determine the ROI. A/B testing is an unbiased way of determining the success of the product, in real time. (Graphicszoo, 2024) A/B testing is a great way to see the results of a product for analysis. Before launching a product or service it is advised to prototype and run testing as this will eliminate mistakes after the launch. Understanding what works and what doesn’t is essential when determining the ROI. Investors need to understand where their money is going, why and how it will produce a profit. Cost effectiveness is essential, investors do not want to spend more than they will earn or this will result in negative ROI. Testing is beneficial, understanding the audience's reaction and if their needs are being met can all be found with prototyping and A/B testing.
This is an essential tool for the designer to utilize when convincing the audience that a product has the benefits that they need. It all boils down to proper research and experimentation before launching. Building trust with the target audience is the goal and delivering the brand promise.
Faljic, A. (2020, June 12). How to estimate the Roi of Design Work. Inside Design Blog. https://www.invisionapp.com/inside-design/estimate-roi-design-work/
Phillips, J. J., & Phillips, P. P. (2019). Roi Basics, 2nd edition. Association for Talent Development. https://learning.oreilly.com/library/view/roi-basics-2nd/9781950496389/OEBPS/c02.htm#c02-s1
Graphicszoo. (2024). Graphic Design Subscription Services On Demand: Graphics Zoo. Graphicszoo.com. https://www.graphicszoo.com/article/importance-of-a-b-testing-in-graphic-design
MDM640 Week 2: Research Component
Step 1: Research Component
Prototyping and testing are an essential part of the design process. To gain a better understanding of how the audience reacts to the product is imperative. The brand must build a trusting relationship with the target audience by delivering the benefits the brand promises. Research is required and this is done with prototyping and A/B testing. (Whitenton, 2018) argues that printing the static images at scale is effective with showing more content to the user. Users are asked to describe the media in 3-5 words as well as “why” they like the design. This feedback is important because the users can evaluate the design before release which can prevent misunderstandings and loss of revenue by fixing any errors before it is made public.
Assumptions should not be made because you as the designer, or the stakeholder likes the design. The target audience should be the key to determining if the product is expressing the brand. Cognitive bias should be avoided, simply put if the designer likes the color blue it does not mean it will function with the brand look and feel. Testing early and often (Schmidt, 2021) is a positive way to prevent undesired results. Understanding the target audience's needs is discovered by intense research and often developing a persona. With a persona the designer separates themself from the design and focuses on designing for a particular audience and not what they like. This allows the designer to visualize what the target audience expects from the brand and keeps the focus on the brand story.
In conclusion, testing is imperative before launching the brand, product or service to be sure that the results will be positive. It is important to keep in mind that assumptions and cognitive bias should be avoided. Building a trusting, reliable relationship with the target audience by staying consistent and delivering the brand promise will keep the brand alive to withstand the test of time.
Whitenton, K. (2018, November 9). How to test visual design. Nielsen Norman Group. https://www.nngroup.com/articles/testing-visual-design/
Schmidt, M. (2021, May 20). A stitch in time saves nine - how a couple of hours of design research can save you from failure. Medium. https://medium.com/insights-observations/a-stitch-in-time-saves-nine-how-a-couple-of-hours-of-design-research-can-save-you-from-failure-38057b83d058
MDM640 Week 3: Research Component
Measuring design effectiveness through A/B testing is an effective way to understand the target audience and deliver a usable design. Understanding the reactions of the audience on both a negative and positive scale is crucial to the time invested in the project. A/B testing is valuable for exposing the ideas of multiple stakeholders (Nassery, 2023). Brainstorming ideas with a team is an essential part of A/B testing. After narrowing down the results the final ideas can move to the next step of prototyping. Usually prototyping can be done in grayscale format or even printed at scale images for the users to analyze. A/B testing lowers the risk of potential degrading of a product/service after launch. Asking several open-ended questions that do not pit the designs against each other is a positive approach. (Demers, 2020) Collecting the data helps decipher what the users want from the product to ensure the experience meets their needs.
MDM640 Week 4: Research Component
Step 1: Research Component
Depending on the business goal and product vison is what will determine which metrics will be utilized. (Huang, 2021) discusses 10 frameworks that can be utilized in measuring metrics. When a decline in sales is happening, it is important to take a step back and research what needs are not being met with the product. With intense research, a positive redesign solution can improve user experience. In the case study of Cafe Direct, Googles HEART framework was used to measure the effectiveness of the design. Increasing sales was the goal and increasing shelf standout. Using bold designs and arranging the hierarchy resulted in a positive redesign solution. Changing the tagline also had an impact on the redesign. Creating clear hierarchy is visually appealing for the target audience, who is picky about their coffee. With bold visuals and easy to read text, the redesign boasted a confidence that it previously lacked. The change in tagline also conveyed a more dominant brand message which captured the audience's attention.
Understanding hierarchy is an essential part of design to convey the brand message to the audience. Surveys can be conducted and feedback from peers is essential when designing a product/service that will appeal to the target audience. Developing an understanding of the frameworks can help formulate the data needed to measure the design effectiveness. Researching the performance needs is used to measure data. (Phillips & Phillips, 2019) Developing an understanding of the client and business needs can influence a positive design solution. Intense research is required to formulate a solution to the problem or the opportunity. Overall, all aspects of the business should be researched to determine which framework should be utilized for the data measurement. Every solution will be different depending on the user and business needs, after research is conducted the framework can be determined.
Huang, K. (2021, April 28). 10 frameworks to help you measure success in design. Medium. https://uxdesign.cc/how-to-measure-success-in-design-f63f96a0c541
Phillips, J. J., & Phillips, P. P. (2019, October). Roi Basics, 2nd edition. Association for Talent Development. https://learning.oreilly.com/library/view/roi-basics-2nd/9781950496389/OEBPS/c02.htm#c02-s1
MDM640 Measuring Design Effectiveness Reflection
Step 2: Thesis Application
The development of my brand playbook required hours of research utilizing the brand playbook guide. The weekly self-evaluations served as a checklist that can be used for future projects and I will keep in my design toolbox. Understanding the design principles and visual hierarchy helped influence my design decisions. Using a form to help conduct a peer evaluation was essential as well, and it helped keep the evaluation on track in a form of a checklist. After designing the pages, the self-evaluation form helped guide me on what attributes were missing as well as what needed to be improved upon. This self-evaluation form is an essential guide that can be used on all projects to help improve the overall design. Understanding the mechanics needed to convey the brand message is an important checklist to keep. Not only should the brand playbook be visually appealing, it should remain consistent and cohesive to the brand vision board. Referring back to evaluation form was a useful guide that helped determine if I was designing correctly and what needed to be improved upon. Using an evaluation guide throughout the design process influences design decisions which result in a positive design solution.
MDM690 Week 1
Thinking—My thought process involved critical thinking about the design decisions made for the brand WoodWi. Since most of the design decisions made were written up in previous rationales, I decided to go back and rework the writings. New understandings included learning wix and putting together my research rationales in an easily read and understandable format. I emphasized more descriptive detail and used imagery from the vision board.
Feeling—The emotions felt while writing my thesis were a mix between anxiety and satisfaction. Anxiety because finding the time between personal obligations and due dates and satisfaction when it all had come together and worked well.
Doing—My actions included going through previous rationales and studying the decisions made for each design element. Reading the references again and gaining an even clearer understanding of what the authors message was. It took researching instructional videos of wix and reworking old rationales with a better understanding of the authors messages as well as a better understanding of why the design decisions were made.
MDM690 Week 2
Thinking—During this stage of the thesis development process, I was focused on utilizing grids in the wix layout. This proved to be a difficult process transferring the design mockup from Indesign into wix. Incorporating the images, and deciding which images to use required research.
Feeling—My emotions included stress and anxiety, followed by satisfaction. I did feel that there needs to be more writing on the media applications that were developed followed by the logo design. Pressed for time, I did what I could with satisfactory results.
Doing—Following the links the instructor gave me, I was able to choose a grid that best worked with the wix template. There is more to be discovered and I look forward to the refinement process to further develop the design for a more professional look overall. Watching youtube videos on hierarchy and grid layouts, I learned more about the overall design process when it comes to wix layouts.
MDM690 Week 3
Thinking—My thought process was critical, evaluating the format and learning more about wix. I found difficulties in transferring my format from InDesign into wix and have determined it needs more research. Overall I am finding new skills and techniques throughout the process.
Feeling—My emotions were definitely overwhelming. Besides juggling a full time job, personal problems and full time class it has been a challenge. I did feel some sense accomplishment when learning new skills and techniques.
Doing—The actions I took to ensure the this stage of development process went smoothly was reviewing feedback from the previous courses. This helped remind me why design decisions were made and also allowed me to see the growth and improvement I have developed over time.
MDM690 Week 4
Thinking— My thought process involved critical thinking for this portion of the course. Researching the competencies I developed and how they will impact my career going forward required me to thoroughly read through every course and narrow down the most important elements. New ideas such as hierarchy and titling were revealed when formatting the thesis website. This encouraged me to redesign previous pages for an overall consistent format.
Feeling—I felt an overall emotion of happiness and accomplishment. Looking back over the courses I realized how far I have come and the amount of learning I experienced in such a short time, to me, seemed astonishing. These emotions I felt helped me focus and gave me the determination I needed to finish the thesis presentation. Going forward in my career, I realize there will be many moments of up and down feelings and as long as I continue the research and push myself the solution to the design problems will be positive.
Doing—Researching all the competencies I have learned from previous courses required a lot of reading and reworking the content. This required hours of drafting and narrowing down the results. Writing in professional, understandable format as well as utlizing proper hierarchy were the actions required.
MDM691 Week 1
Personal Brand Statement
I am a media designer specializing in impactful visual communication, adept at collaborating in teams and meeting deadlines without compromising quality.
MDM691 Week 2
The importance of practicing moral reasoning and ethics in media design.
Unethical practices in marketing can have detrimental effects not only on the audience but also on the brand's overall reputation. It is essential to conduct comprehensive research to fully understand the product being promoted; any false claims in advertising can lead to significant failures and a loss of consumer confidence.
The design elements of a product and its marketing materials profoundly impact how the audience perceives it. Therefore, designers must prioritize ethical practices to ensure their work reflects honesty and integrity.
In today’s market, consumers are increasingly skeptical of advertisements, often questioning their authenticity and truthfulness. To cultivate a loyal customer base, brands must communicate in a straightforward and transparent manner, providing clear and accurate information. This approach fosters trust and encourages long-term relationships between consumers and the brand. Snyder (2011) discusses how prescription drug advertising requires high ethical standards, as medications can lead to serious complications and/or even death. Research is needed to fully understand the product being promoted; any false advertising claims can lead to significant failures and a loss of consumer confidence.
The Jenny Jones Show (Perebinossoff, 2016) describes how something may be allowable, but it doesn’t always mean it is ethical. It is essential for designers to thoroughly examine and question every aspect of their projects, particularly when something does not seem quite right. The case study of the Jenny Jones Show serves as a poignant example of this principle. While the show was intended to be light-hearted and entertaining, offering a platform for playful discussions and fun interactions, the events that unfolded resulted in tragic and severe consequences, including murder. This case highlights the importance of critical thinking and caution in design, reminding us that even seemingly harmless ideas can lead to unexpected and serious outcomes when not carefully considered.
Moral reasoning plays a vital role in the field of media design. It involves carefully considering the ethical implications of design choices and how they resonate with the target audience. By comprehensively understanding who the audience is— their values, preferences, and cultural context— designers can create more meaningful and impactful work.
Maintaining honesty in messaging and representation is essential for establishing and nurturing brand trust. When audiences feel that a brand is transparent and genuine in its communications, they are more likely to develop a strong connection and loyalty to that brand. This trust is not only beneficial for the brand but also enhances the designer's reputation and credibility in the industry.
From an ethical standpoint, thoughtful visual communications have the potential to inspire positive behaviors, promote inclusivity, and foster connections among diverse groups. Designers who align themselves with projects that reflect their values and contribute positively to society will find that such associations lead to rewarding experiences and opportunities in their career paths. Ultimately, connecting with authentic brands and projects will result in long-term professional growth and satisfaction for designers as they navigate their careers. (Lester, 2018) describes how Baker and Martinson developed a comprehensive five-part test known by the acronym TARES to help differentiate between professional and ethical persuasion. This framework aims to provide a structured approach for evaluating persuasive messages by focusing on the following key elements: Truthfulness, Authenticity, Respect, Equity, and Social Responsibility. Each component serves as a guideline for assessing whether a persuasive effort is both ethically sound and professionally executed, ensuring that communicators remain accountable for their influence on others.
MDM691 Week 3
1. What kinds of legal problems can emerge and in what ways can media designers avoid them when creating work that incorporates images created by the designer or acquired from other sources, including photographers and illustrators?
A designer must uphold the principles of integrity in their professional conduct, ensuring they never falsely claim sole ownership of work that has involved collaboration with others. It is essential to acknowledge and credit the contributions of designers, illustrators, or photographers who have played a role in the project. This practice not only fosters a respectful and ethical working environment but also minimizes the risk of legal repercussions.
Intellectual property infringement is a serious concern within the design industry. When a designer fails to properly credit collaborators, they may face legal complications, including lawsuits that can range from $750 to $30,000 for each instance of infringement, as noted in the research conducted by Design Business + Ethics in 2009. These financial penalties highlight the importance of clear authorship and acknowledgment in creative work.
To safeguard against such risks, it is advisable for designers to proactively communicate with their collaborators about crediting practices. This can be accomplished by obtaining written consent or a formal licensing agreement from the collaborating designer or creator. By utilizing reputable platforms or agreements where compensation for the original work is assured, designers can protect not only their own interests but also those of their collaborators, thereby cultivating a more ethical and responsible creative community.
2. How can media designers protect their own work from being used in other projects by their clients or by other designers, if that wasn’t the intention when creating the work?
One of the most effective ways for a designer to protect their creative work is to officially register it with the copyright office. Copyright registration provides legal documentation that establishes ownership and can help defend against unauthorized use. It is important to know that most types of creative works, whether they have been published or remain unpublished, qualify for this protection.
In addition to copyright registration, cultivating professional relationships with fellow designers and competitors is beneficial. Building partnerships and collaborations allows for open communication and makes it easier to request permission when using designs, graphic elements, illustrations, or photographs created by others. These relationships can foster a sense of community and mutual respect in the design industry (Weaver, 2015).
For those instances when a designer cannot establish a direct relationship with the original creator, obtaining resources from reputable platforms with clear licensing agreements is crucial. This ensures that the designer is legally allowed to use the images or designs without infringing on anyone's rights.
While designers should focus on developing their unique creative skills to produce original work, there are situations where high-quality photographic images are needed to enhance their projects. In such cases, it is essential to source images from reliable and professional sources. Taking images directly from the internet without permission is not only unethical, but it can also lead to legal repercussions. Utilizing licensed images from trustworthy stock photo agencies or collaborating with photographers can provide the necessary visuals while respecting the rights of other creators.
3. What are some of the copyright issues to be concerned about when answering an RFP for a potential client?
A professional designer has the responsibility to clearly articulate the ownership and usage rights of intellectual property within a comprehensive project proposal or estimate. This documentation should leave no ambiguity regarding who owns the finished work and how it can be used. A critical red flag to be aware of is when references to other artists’ works are included in a Request for Proposal (RFP). If clients present a project that cites or is inspired by the work of other artists, it is crucial to ask probing questions about these references. This means researching the referenced works carefully to understand their licensing agreements and any restrictions that may apply.
It is vital to ensure that you never submit your original work to a client before securing payment. This helps to establish a professional boundary and protects your creative output. Alongside this, you should always obtain written consent from the client that specifies the licensing terms and time frame. This documentation should detail how long the client can use the work and whether they have the right to modify or resell it.
Furthermore, designers must pay close attention to the release forms used to document these agreements. Make sure these forms do not contain any blanks; every field should be filled out completely to avoid misunderstandings in the future. (Greenberg & Reznicki, 2015) Once completed, it’s essential to keep all release forms in a secure and organized manner, either in a digital storage system or physical files that you can easily access. Maintaining these documents indefinitely is recommended, as they serve as proof of your agreements. Additionally, creating multiple formats, such as scanned images or photos of the release forms, can provide an extra layer of security and accessibility. By taking these precautions, you safeguard your work and clarify expectations for both you and your clients.
References
Design business + ethics. (2009). https://www.aiga.org/sites/default/files/2021-03/Design-Business-and-Ethics.pdf
Greenberg, E. C., & Reznicki, J. (2015, February). The Copyright Zone, 2nd edition. O’Reilly Online Learning. https://learning.oreilly.com/library/view/the-copyright-zone/9781138022577/
Weaver, B. (2015, December). Creative truth. Routledge. https://learning.oreilly.com/library/view/creative-truth/9781317541554/
MDM691 Week 4
Sticky Note Map
Sketch
Experience Map