Om BARAHATE VIRTUAL PRODUCTION TRAINEE

MY VIRTUAL PRODUCTION DEMOREEL

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META HUMAN

I recently had the opportunity to explore the MetaHuman Creator on Unreal's website, and it was an incredibly fun and engaging experience. The platform allowed me to customize every detail of the character's face, from the subtle variations in skin tone to the fine details of the eyes and hair. I was amazed at how easy it was to adjust and tweak the features until I had a character that felt truly unique.

One of the most enjoyable aspects was the clothing customization. I had the chance to experiment with different styles, textures, and colors, which gave me a sense of freedom in bringing my MetaHuman to life. The variety of options available really helped me get creative, and I was surprised by how realistic the clothing looked and how seamlessly it fit with the character.

Overall, this experience was both fun and educational. It allowed me to understand the power of digital creation tools and the level of detail that can be achieved in virtual characters. I can't wait to continue experimenting with the platform and refine my skills, as it's clear that the possibilities for creating and customizing digital characters are endless

https://youtu.be/ilrca8JF-5g

Learning from the Experts

"Pif Edwards’ Inspiring Lecture on Animation"

Yesterday, we had the privilege of hosting a guest lecture from Pif Edwards, an industry expert from JALI Research Inc. His session was not just informative but truly inspiring. With clear and engaging slides, Pif walked us through his extensive work and real-world examples that brought concepts to life.

The highlight for me was when he demonstrated how graphs interact with lips animation. Seeing how theory translates into real-life applications was an eye-opener and really helped solidify my understanding of the subject.

What I truly appreciated was his commitment to making sure every question was answered thoroughly. He took the time to engage with each of us during the Q&A session, which was both motivating and enriching.

A big thank you to Pif Edwards for sharing his expertise and making this lecture such a valuable learning experience!

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Real Life Experience From a Perspective of Supervisor

A huge thank you to Justin Cathcart for sharing your valuable time with us as a guest lecturer, especially while managing work and being on set. Your insights into the roles of VP Producer and VP Supervisor were incredibly helpful, giving us a clear perspective on those positions.

The story you shared about a typical day at Dark Slope was eye-opening and gave us a better understanding of what it takes to thrive as a VP Supervisor. We truly appreciate the real-world experience and stories you generously shared, which were both inspiring and informative.

We’re beyond excited to meet you in person during our visit to Dark Slope and are so grateful for everything you’ve taught us!

Annotation on Director's Creative Documents for REBEL MOON

Shot List of above shots describing the shot, its size, type and movement:

Medium Close up - A person Driving Helicopter - The Monitors screen up to the front can achieved in real world and the background can be on the ICVFX wall which will be easier as its out of focus as well which will save the post production time and the distance between person and wall might be shorter.
Wide Low angle - Group Establishing Together - ICFVFX Solution - The platform group is standing can be easily made in real world as it would not be that complicated and Background and spaceships and can be on volume and can be easily achieved and the distance between people and camera may be more because of the wide shot and they might be close to the wall.
Wide Low Angle - Harmada (Character who is tied) and other people and lamp can be on set and Background can be on ICVFX wall which will make integration more smoother and the distance between will not be shorter.
Low angle medium shot - Character ready to fight. This shot can be or the boxes can be real life made by art direction team or fully made in in engine and the character can be on set and even the 2 attackers they can be made in in-engine and can be integrated very well and lighting can be matched more precisely and the distance between character and wall will be a bit more beacuse the ground is visible near the 2nd character which tells the distance.
Medium-Wide - Character ready to fight.The Platform/set can be easily made into real world or digital world so this can be achieved either way easily and background can be pasted on wall which will be easier than doing manual post production and the distance between person and wall will be a bit more and lens might be wide to shoot.

Field Trip to Dark Slope - Reflection on Networking

Networking with industry leaders showed me how important it is to work with different teams to make projects successful. It was inspiring to see how a studio operates and made me think about how amazing it would be to work in one someday.

Going on a field trip to a virtual production studio in Toronto really changed how I see the industry. Meeting professionals working in virtual production gave me a better understanding of what it's really like in the field. This experience helped me feel more connected to the industry and gave me a clearer vision for my future career. It was a great reminder of how valuable field trips and networking can be in shaping your goals.

The professionals we met were not only highly skilled but also incredibly passionate about their work. They shared their experiences and insights into the fast-evolving world of virtual production, offering a behind-the-scenes look at how cutting-edge technology is used to bring creative visions to life.

!! THANKS YOU DARK SLOPE !!

META-VERSE IS TURLY MIND-BLOWING.

The technology of meeting people in the metaverse is truly mind-blowing, and it's only going to continue booming in the coming years. It enhances the real-life experience of learning in a digitalized world, making it more intuitive and engaging—almost like controlling a basic game with keys like WASD. What's even more exciting are the fun functions such as clapping, high-fives, and emotes like hearts and shiny stars, adding a whole new layer to digital interaction. The craziest part is how easy it is to communicate with anyone, whether one-on-one or in a group. The possibilities feel limitless!

In our sessions, we exchanged names with students and a professor Thomas Erland Pedersen from University College in Aarhus, Denmark, from different programs like Transmedia and AI. I spoke with Katherine, a student in the Transmedia program, who is currently learning how to combine various forms of media and create new, progressive content using generated videos and images. Borat, also from the same program, shared his aspiration of working in 3D studios and fiction, with an ultimate goal of pursuing a career in Unreal Engine and Meta Human. We also met Eric, a student from the Cinematography program, who loves watching films. We got into some interesting conversations about our personal experiences in the animation industry, and they were particularly curious about the Virtual Production program in Toronto, as well as the industry pipeline and how it all works.

The highlight of the session was our exploration of several metaverse experiences. We visited a virtual production studio complete with LED walls, cameras, lights, and sets, including motion capture trackers—it was incredibly immersive. We even got the chance to walk behind the LED wall panels, and the experience was mind-blowing! It felt no different from what you would encounter in a real-life studio setup.

Next, we ventured into a Star Trek verse like a spaceship set, where we could "sit" and pretend to control the spaceship. It was interactive too! We could open or close the doors with the press of a button. Then, we entered another space—an enormous circular room—where we had the freedom to walk around in a circular space in Star Trek verse. The coolest part was that on the outer side of the volume, there were screens showing all the activities happening inside the circular space. It was like something out of a sci-fi movie!

One of the most amazing experiences, though, was speaking with Stanley, an AI character. It was like talking to a real person! Stanley processes questions and responds with accuracy and thoughtful replies, almost as if he was alive. What was even more impressive is that Stanley not only spoke but also had physical actions like a human, adding an extra layer of realism.

To wrap up our experience, we entered a late-night movie theater in the metaverse. It wasn’t just any theater—it had a server room and even a party room where drinks were served, and guests could mingle. We had a blast walking through it all! The session ended with some cool music that one of us could control while the audience clapped in response. It was a fun and engaging way to conclude an unforgettable experience. This glimpse into the metaverse was absolutely surreal—an experience that made me realize just how much the digital world is shaping the future of learning, entertainment, and interaction. The future is here, and it’s interactive, immersive, and limitless.

*Exploring the Future of Virtual Production: A Day with Vikram Verma* Thanks, VP Producer, Dark Slope

Recently, we had the incredible opportunity to visit a cutting-edge virtual production studio in Toronto, where we met passionate professionals who shared their invaluable experiences and insights. One of the highlights was meeting Vikram Verma, a Virtual Production Producer, who took the time to walk us through his fascinating journey in the Virtual Production as well as VFX industry, including his experiences in Dubai.

Vikram’s deep knowledge and personal stories about the challenges and rewards of virtual production were both enlightening and inspiring. He shared essential skills for overcoming challenges in the industry, such as how to manage complex teams, create detailed call sheets, work within budget constraints, and maintain smooth communication across all departments. His guidance on how to excel as a Virtual Production Producer left us feeling motivated and better equipped for the future.

The day ended with a fascinating tour of the studio, where we explored the behind-the-scenes workings of the server rooms and the technology syncing the entire virtual production process together. We walked away with a deeper understanding of the role and the future of the industry—thanks to Vikram’s mentorship and generosity with his time.

A huge thank you to Vikram Verma and everyone at the studio for making this an unforgettable experience. We’re truly inspired and ready to take on the exciting challenges of virtual production!