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Game On: Building Life Skills through Play How can recreational games develop essential skills that contribute to success in academic, athletic, artistic, and leadership roles?

In today’s fast-paced world, it’s vital to take moments to disconnect, recharge, and find joy in activities that stimulate both the mind and body. Through board games, role-playing games (RPGs), alternative sports, and team-building exercises, students will explore how recreational games offer more than just entertainment—they are powerful tools for developing critical life skills. This project will challenge students to identify and cultivate the essential skills of collaboration, communication, critical thinking, creativity, and leadership. By the end of the week, students will not only have enhanced their understanding of these skills but will also apply them in the creation of their own game or recreational activity. This experience aims to provide students with a deeper awareness of how play and competition can fuel personal growth, team dynamics, and leadership capabilities.

Day 1: Introduction to Game Mechanics & Designs

In the start of our day, we decided to play some games to get to know each other more (get-to-know-you games, if you will). After that, we talked about how games are developed, and what games are. This led to the discovery that everything is, to a certain point, a game! Once we started to get to know each other more, we separated into groups to play games like Sorry!, Connect 4, Trouble, and Castle Panic! After lunch, we came back and continued to play social group games like Gartic Phone and Salad Bowl. We pushed the idea of using strategies in games like Dots & Boxes and Chess. To wrap the day, we worked on developing/brainstorming ideas for our own games that will be displayed at the symposium.

Mary saved the day and drove back the orc forces in Castle Panic!
Sorry! proved to be a fan favorite for gamers like Tosin and Jake!
Max and Mary are cooking up some great ideas in their first "Gamestorming" session. Looking forward to seeing what kind of game they invent!

Day 2: Teambuilding & Teamwork in Recreation

Before jumping into the game design process, we spent time discussing the importance of leadership and the importance of friendly competition. We played a variety of teambuilding games including Family Portraits and a variety of Ring-and-Ball games to test the group's communication and problem solving abilities. After lunch, the group visited Shield Comics & Games in Laconia, NH to learn a bit more about the social aspect of the gaming industry. Mr. Jason Thomas (our very own Ms. Thomas's dad and owner of Shield Comics & Games) generously hosted us in his space to answer questions about his business and how it creates a sense of community for his customers, what determines the value of trading cards, and how to play Magic the Gathering. After that, we visited Escape Rooms Concord, NH, and split into two teams: Team Lion's Den & Team Enigma. Team Lion's Den, which played a Nicolas Cage, National Treasure-esque challenge, were able to escape the quickest, flexing great teamwork and collaboration skills throughout. It was a great, fun-filled day!

It took a few tries, but Lewis, Marek, JJ, Jake, and Max were able to figure out a good strategy and overcome an early deficit in a series of Ring-and-Ball races.
Exploding Kittens was a fan-favorite for Andrew and Marek.
Marek & Tosin learned a valuable lesson today: the guy who has owned a comic and game store for 13 years is better at teaching Magic the Gathering than YouTube.
Birthday Boy JJ and Gabe tried their luck with a pack of Pokemon cards and found some valuable cards!
Steven, Jake, and Lewis learned how to play Catan. Shield Comics & Games in Laconia is a great place to play new games!
12 people entered, 12 people won! No escape room is too difficult for the Game On! team!

Day 3: An Inside Look at the Recreational Gaming Industry

For the third day of Project Week, Game On! turned our focus from at-home and small business gaming to larger businesses with more of a national and even international audience of customers. After learning a bit more about Tabletop Tycoons Inc., the company that makes and distributes the boardgame Everdell. Ben Rathbone, Managing Director of Tabletop Tycoons, gave us an awesome tour of the facilities, which included the company's game hall, kitchen, pinball/arcade room, testing room, warehouse, and theater, followed by an extremely informative Q&A in their conference room. They were even generous enough to let us play a collection of their board games! After that, we fueled up with some food and arcade games at Dave & Busters to see yet another side of the gaming industry which includes video carnival style games.

A walk through one of the pinball machine alleys in Tabletop Tycoons Inc.'s HQ. They taught us about the process of purchasing, refurbishing, and fixing these awesome entertainment systems.
The Tabletop Tycoons Inc.'s warehouse is where a lot of the magic really happens. We learned about their organization system, the different jobs that help it function, and what they do with products that are misprints or broken. These games will be sent out to box stores like Target, local game stores like Shield Comics & Games in Laconia, direct to consumers, and even to charity organizations like Toys for Tots!
Ben Rathbone really knows his stuff when it comes to the gaming industry! Before working for Tabletop Tycoons, he was with the team that brought us Monopoly Deal from Hasboro. Now, he is helping to expand the Everdell and Tabletop Tycoons brand, giving us inside looks at prototypes and newly launched games while answer every and all questions from distribution, to design, to entry level jobs.
Jake, Tosin, JJ, Lewis, and Mr. Morel got to try the brand new board game Flow based on the Oscar winning movie. It wasn't all smooth sailing at first, but they figured it out!
Marek, Andrew, and Mr. Sampson played the modern classic Ticket to Ride. All aboard for a good time!
No Kaiju is too powerful for Lewis and Jake!

Day 4: Game Design and Production Part 1

After three days of fun, learning about game mechanics, design, testing, and distribution, it was time for the Game On! team to put their new skills to the test. We split into two teams who will compete in a head-to-head competition to see who can design and develop an entirely new and innovative game. Our teams consist of Jake, Steven, Lewis, Tosin, and Andrew who will be producing a card game and Mary, JJ, Gabe, Marek, and Max who will be producing a tabletop game that combines soccer and pinball/air hockey. The two teams worked to establish a materials list after being given a budget for supplies and took trips to local craft supply stores to get the gear they needed. The group is learning one lesson quickly: it's a lot easier to play games than it is to create them from scratch!

Lewis, Andrew, Jake, Tosin, and Steven spent considerable time honing in the rules of their new card game (name of the game coming soon!)
Gabe's passion for soccer came out in his idea for his team's soccer/pinball/air hockey game.

Day 5: Game Design & Production Part 2

The pressure was on for our last full day of Project Week, as the Game On! gang worked extremely hard to get the finishing touches on their games. While the card game crew had an easy time developing the game, now named FBI, writing down clear rules for others to follow proved to be a bit more challenging. For the tabletop soccer team, a.k.a. FutPin, creating the game pieces proved to be the far more labor-intensive work. Thanks to the handy work of NHS's very own Bruce Harvey, the FutPin team was able to get critical pieces of their wooden board cut to size and, after some last minute adjustments to the game idea, were able to produce not one, but TWO themed playing fields. The two presented their finished products in a mock symposium as they prepare their work for review from the entire NHS community when we return from March Vacation. The stakes are high, and prizes are on the line for the team who gets the most community votes during the symposium. Be sure to cast your votes when the time comes!

Marke and Gabe weren't afraid to get hands-on and learned some new drill skills in the production process.
Max fine-tuned some of the unique aspects of the board, making for a more user-friendly experience.
Mary claims to not like painting, but look at how talented she is! This piece would go on to become the playing field for a saloon-themed edition of the FutPin game.
JJ and Max got to demonstrate some of the more specific skills of their new game for the group.
The inventors of the new card game FBI are ready to unveil their new ideas to friends and family over vacation. Get ready to lose to Steven at the symposium! (But really, Steven is super good, look out!)
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