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hours2's Portfolio

Advanced scripter w/ over 6 years of exp

ABOUT ME

I'm Hours, an advanced scripter with over 6 years of solid experience in Roblox Programming. I've been programming and learning about code since elementary school, although I started taking it seriously during the COVID pandemic in 2020. I'm proficient with Java, Python, and of course Luau. I've been on the Roblox platform for nearly a decade at this point, and my experiences working and playing a variety of games and projects definitely helps my programming experience. I'm based in California; timezone is PST (GMT-8).

I'm able to, and have scripted, a wide variety of things, from guns to pets to entire frameworks to simple UI animations. I'm willing to learn new technologies and frameworks to speed up workflow, I can do entire bug reviews/code optimizations and can work with all types of code. I promise commitment and dedication to all projects, and I'll be more than happy to let you know if something is outside of my scope.

  • ABOUT ME
  • SHOWCASES
  • AOE Sword Slashes
  • Food Truck Ordering System
  • Shop + Inventory System
  • Title Screen w/ Custom Transition
  • Enemy NPC Behavior
  • Flight System
  • Getsuga Tenshou Ability
  • Dialogue System
  • Placement System
  • Combat System
  • PRICING

SHOWCASES

AOE Sword Slashes

Simplistic AOE Slashes, created custom hitboxes and VFX as well as simplistic knock back based on camera.

Food Truck Ordering System

  • Created a custom database to that pulls random foods and displays them on a UI
  • Highly scalable; able to add custom npcs, foods, etc
  • Simple UI/Camera Animation Work

Shop + Inventory System

  • Passion project I worked on throughout the summer, all Scripting done solely by me
  • Prioritized scalability; shop creates tabs based on amount of items in a database and correctly displays its image, name, price, and description
  • Dynamically updated currency and inventory

Title Screen w/ Custom Transition

Enemy NPC Behavior

  • Project was lost but I created an AI framework for future NPCs for a Sci-Fi wave defense game

  • Simple prototype, but demonstrates dynamic programming + simple NPCs

Flight System

  • Features custom drag
  • Demonstrates semi-advanced physics work
  • Was extremely easy to modify values and add on to this system, plan to expand in the future

Getsuga Tenshou Ability

Simple anime ability, added knock back and hitboxes, as well as ground FX and impact frame(s)

Dialogue System

  • Modular Database of text trees for easy customization
  • Allows for quick, easy additions to dialogue
  • Simple, clean UI created by myself
  • More UI work w Animations
  • Demonstrates highly scalable, reusable, and functional systems

Placement System

Worked on a basic prototype of a placement system to be handed off to another scripter as this wasn't my primary task, features optimized detection, clipping, and of course mouse-accurate placement

Combat System

  • Clean and secure hitboxes
  • Smooth knockback
  • Consistent m1 chain (with m1 resetting)
  • Functional for both attacker and person being attacked

PRICING

My prices start at 4,000 Robux and 20$ USD. If a project/task takes me less than a day to complete, I'm more than willing to reduce the price. I don't only take game percentage. I'm pretty flexible with payments, so if you want to do on completion that works although I prefer small upfront payments. Like I said before, I'm more than willing to communicate my prices and why I charge for certain systems, and I'm also willing to negotiate as well.