Immersive Engagement Studio designing peer-to-peer collaboration in remote asynchronous courses

Background

Art 10: Introduction to Visual Studies is an asynchronous online course offered to a diverse group of students at Penn State University. The course, in its recent offerings, has undergone multiple transformations to improve active learning, fostering the use of technology and multimedia resources, in addition to exploring art making, reflective writing, and peer critiques. Developed through several iterations of practice and student feedback, the course has migrated to a hybrid experience that capitalizes on active and experiential learning practices in a self-curated museum while mimicking an in-person studio environment.

Problem

Online asynchronous courses provide the learner with a lot of executive freedom at a loss for collaborative experiences. We wanted an opportunity to blend digital and analog skills to guide students, encouraging them to contribute their own artwork and research to the course curriculum, resulting in an ever-evolving student-led course.

Editing a space in ArtSteps. Loaded images on the left can be selected for each image frage

Integrative Arts

The core of the class is in the creative practice of analogue // traditional art-making skills and artistic development, our goal is to foster additional aptitudes in collaboration; communication; critical thinking; adaptability; and technology, information, and media literacies. Producing learners equipped to tackle the coming challenges of tomorrow.

Viewing a gallery set up in Spatial.io with peer feedback in yellow attached to individual submissions

Limitations

  • Doesn't consistently provide for peer-to-peer interaction
  • Server connection and standardized hardware issues
  • Frequent user-generated loss, required meticulous precision
  • Subscription model changes
  • Lacks social presence and the community that an architected space provides
  • Technology and service learning curve can be excessive and steep

Collaborations

The Virtual Museum (VM) lends itself to hosting across mediums including images, 3D models, websites, and other multimedia resources. VM was intended to be a collaborative opportunity to share with other disciplines. We hope to make it available as an Open Affordable Educational Resource (OAER) for flexible synchronous and asynchronous discussions.

Platform Timeline

Art Steps

  • Aesthetically advanced
  • Student autonomy on presentation style elements
  • Students developed skillset on gallery installation and planning

Spatial.io

  • Robust avatar and identity options for additional presence
  • Easily established portals for traveling between galleries and community spaces
  • Initially represented the peak of total space control

Spatial.io 2.0

Continuing our development of a community driven course, we adjusted for user-generated issues and added a more concise reflective experience using wall frames over the sticky note feedback.

A user looking at a student gallery wall containing student artwork, an artist statement, and peer feedback.
A synchronous orientation and initial critique.

Figma

  • Easy adoption, follows established layouts and user modalities
  • Free education licenses
  • Total user freedom and control

Virtual Museum

  • Customized to meet the needs of the class
  • Includes thematic resource rooms
  • Community building classroom space

Virtual Museum 2.0 and Next Steps

From our experiences building in Unity for our first Virtual Museum, we’re streamlining student access and future OAER opportunities by adapting to lessons learned. Virtual Museum 2.0 is currently in development in conjunction with our Digital Multimedia Design faculty and their partnerships.

Selected Student Artwork Gallery

Kielly Snook, 2024
Camille Bautista, 2025
Lily Polizzi, 2024
Kevin Jennings, 2024
Wonji Jung, 2024
Emma Sodano, 2024

Acknowledgments

Special thanks to the Office of the President (Penn State), Teaching and Learning with Technology, The Office of Digital Learning in the College of Arts & Architecture, and the Center for Immersive Experiences

Publications

Tredinnick-Kirby, Z., Divinsky, A., Redding, C., Cingolani, N., Berthold, B.E. (2024). Beyond Distance: Fostering Community in Online Art Courses Through 3-D Virtual Spaces. In: Guralnick, D., Auer, M.E., Poce, A. (eds) Creative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education. TLIC 2024. Lecture Notes in Networks and Systems, vol 1166. Springer, Cham. https://doi.org/10.1007/978-3-031-73427-4_24

Funding

Teaching and Learning with Technology Faculty Fellowship (2022-24) Opportunity Grant Professional Development Program (2025)

Contact

Anna Divinsky, Associate Teaching Professor, Integrative Arts, College of Arts and Architecture, Penn State University

Brendan Berthold, Instructional Designer, The Office of Digital Learning, College of Arts and Architecture, Penn State University