I have conceived, developed and run two Adobe Creative Campuses from the ground up. Here are some tips and a lot of resources to help you on your journey.
Contents
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Developing and implementing an Adobe Creative Campus is a major institutional a change.
My approaches have needed to work university-wide. To support that process I've ensured my programs include the below ideas.
- Interdisciplinary and disciplinary agnostic
- scalable and adaptable
- respecting unique cultural and disciplinary contexts
- include good communication and engagement
- building a shared vision and empowering teams to evolve
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Some considerations
Tips for future Faculty starting on their Adobe Creative Campus journey
- Engaging Stakeholders: How will you involve teachers, students, and other stakeholders in education changes? Engaging diverse voices ensures inclusivity and leads to more accepted outcomes.
- Cultural Context: How might cultural factors influence new teaching methodologies? Understanding cultural nuances tailors approaches to resonate with the institution's environment.
- Communication Strategies: What tactics will you use to explain the need and benefits of educational change? Effective communication aligns everyone with the vision and reduces resistance.
- Collaborative Environments: How will you foster collaboration among educators, students and other university stakeholders? Encouraging cross-departmental collaboration enhances creativity and innovation. Ensure you include professional staff in this mix – they are often the people who shift change systemically.
- Scalability: Is your educational change adaptable across different learning environments or difference disciplines? Ensuring adaptability increases applicability and success.
- Technological Integration: How will existing technology support educational changes? Leveraging current systems can enhance the process's efficiency and effectiveness.
- Sustainability Considerations: Are you considering environmental and sustainability factors in educational strategies? This ensures that changes are innovative and responsible and support all types of learners.
- Mindset Shift: How will you encourage a mindset shift among educators and students? Promoting a learning culture and providing training supports adaptation to new methodologies
- Feedback Mechanisms: What systems will you implement to gather feedback on teaching changes? Continuous feedback allows for adjustments and improvements, enhancing success.
- Measuring Impact: How will you assess the impact and success of educational changes? Establishing metrics and evaluation criteria tracks progress and highlights benefits.
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Examples in curriculum
To best use these resources take a look at the title and remember this is open-access material so you can re-mix it to suit your context. Each project outlines why there was a shift curriculum - that may resonate more that the specific discipline.
Creative & Communication Disciplines
- Improving collaboration and efficiency in production-based projects (Advertising - RMIT)
- The impact of Artificial Intelligences on future practices in graphic design (Communication Design - RMIT)
- Scaffolding digital capabilities for creative communication (4 disciplines: Advertising, Digital Communication, PR, Locating Indigenous Knowledges - RMIT
- Digital Materialities - interdisciplinary practices (Fashion, Photography, Games + Interactivity - RMIT)
- Playful Cities (Industrial Design - RMIT)
- Virtual prototyping in augmented reality (Industrial design - Swinburne)
- Beyond the Lens (Photography & online communities - RMIT)
- Swinburne Journalism’s Digital Bootcamp ( Journalism - Swinburne)
- Learning by doing: transitioning to mobile and web-ready paratext assessments using the Adobe Suite in popular culture units - (Media Communication - Swinburne)
- Design & Architecture Is it reliable? (Design / Architecture - Swinburne)
STEM disciplines
- Bringing mechanical engineering to life with comics (Engineering - RMIT)
- Animation in STEM (Microbiology & Immunology - RMIT)
- Teaching empathy and creativity in Humanitarian Engineering (Engineering - RMIT)
- Building Digital Literacy via Engineering Competition (Engineering - Swinburne)
- Reality Bites (VR teaching in Nutrition Physiology - RMIT)
- Empowering science students’ communication skills with economic impact (Science - Swinburne)
Business
- Turbocharging digital skills in business students (Business - RMIT)
Marketing
- Creating Networks and Interactions Through Podcasting (Marketing - Swinburne)
- Professionally Visualise Business Solutions for Industry Clients’ Problems Using Infographics (Marketing - Swinburne)
- Critically assessing sport consumer experiences using digital tools (Sports Marketing - Swinburne)
- A digital story of a marketing campaign (Marketing - Swinburne)
Entrepreneurship
- The Entrepreneur In You (Entrepreneurship - RMIT)
- "Adobe Visualise” Photographic Critical Reflection (Entrepreneurship - Swinburne)
Management
- Bringing leadership to life online: Animating Leadership Decision Making Learning and Assessments (Management - Swinburne)
Languages & Education
- Diversity and inclusion in a digital Spanish book (Languages - RMIT)
- The importance of arts education in primary schools: An audio-visual essay assessment (Education - Swinburne)
- Lifting the silence: Peer voices to enhance education students’ self-care strategies for coping with the stress of professional experience placements (Education / WIL - Swinburne)
Indigenous Learning & Teaching
- Engaging with Indigenous story-telling via active learning (Cultural safety - RMIT)
- Scaffolding digital capabilities for creative communication (Locating Indigenous Knowledges - RMIT)
- Decolonising and Indigenising the curriculum (Indigenous Knowledges Hub - Swinburne)
Augmented Reality
- XR Marks the spot - Contextual, playful, critical, ethical place-based AR (play-based teaching & learning - RMIT)
- Interactive Pedagogy for Built Environments (Construction, Building & Research methods - RMIT)
- AR in Fashion (RMIT)
- Kitchen table campus (Engineering - Swinburne)
Video
- Learning to thrive in the digital world: innovating undergraduate nursing education through Adobe (Nursing - Swinburne)
- Aiding student visualisation of linear algebra concepts through the creation of innovative stop-motion animations (Maths - Swinburne)
- Media Content Creation - Online Teaching Innovation (Media and Communication - Swinburne)
- Let me tell you a story; something more than a Technical Narrative, the 2 minute movie (Industrial design & Product Design Engineering - Swinburne)
Infographics
- Lifting the silence: Peer voices to enhance education students’ self-care strategies for coping with the stress of professional experience placements (Education, Wellbeing - Swinburne)
Portfolios
- A scaffolded approach to portfolio creation in the Bachelor of Media and Communication using Adobe Portfolio for graduate employability (Media and communication - Swinburne)
Drafting & prototyping
- Collaborative Software Prototyping using Adobe XD (Engineering trades - Swinburne)
- Shaping STEMM futures: Design for change (Science, Maths, Computer science - Swinburne)
Adobe Express
- Learning to thrive in the digital world: innovating undergraduate nursing education through Adobe (Nursing - Swinburne)
- Communicating psychological theory with Adobe Spark: Applications in undergraduate and postgraduate assessment (psychology - Swinburne)
- STEMM infographics (Science, mathematics, computer science - Swinburne)
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Thank you!
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Credits:
Created with images by Egor Mayer - "Elegant blode in geometric black and white background" • serbinov - "Fashion art portrait of elegant girl in geometric. Black and white photo of stylish young woman in cityscape" • DisobeyArt - "Young millennial friends having fun in old city center - Focus on center couples - Black and white editing" • Serhii Holdin - "dramatic black and white photo, hands behind your back in an expressive form"