In this document
- Substance Request Form
- Adobe Start 3D - The 3D Creative Process
- Preparing the Classroom
- Teacher Resources
- Adobe Substance 3D Sampler
- Adobe Substance 3D Painter
- Adobe Substance 3D Designer
- Adobe Substance 3D Stager
- Adobe Substance 3D Modeler
- Project Neo
- Student Ambassador Program
- Substance 3D Education Partnerships
- Substance 3D Contest
- Substance 3D - Industry Articles
Substance 3D is a powerful tool for creating stunning 3D materials, textures, and models, and it’s not just for gaming and film! Industries like digital fashion, product design, graphic design, automotive, and footwear are embracing 3D more than ever. If you're an educator looking to introduce innovative tools to your curriculum, Substance 3D has everything you need to bring ideas to life. Want to schedule a presentation for your class? Fill out the form below, and let’s make it happen!
Substance 3D Information Session - Request Form
Adobe Start 3D - The 3D Creative Process
New to 3D and feeling lost in the jargon? Whether you're just starting out or looking to sharpen your skills, these explainer videos break down key concepts like geometry, rigging, animation and more in a clear, beginner-friendly way. Perfect for anyone looking to understand 3D from the ground up!
- Start 3D
- Geometry
- Modeling
- Materials & Shaders
- UV Unwrapping
- Baking
- Texturing
- Rigging & Animating
- Staging & Rendering
Substance 3D apps are now included at no additional cost with the Adobe Creative Cloud plan for higher education and K12. Shared device licenses and feature restricted licenses. Substance 3D apps are currently available to shared device license and feature restricted license Creative Cloud plans in Higher Education and K12. Admin must repackage and deploy Substance 3D Painter, Designer, Stager, Sampler, and Modeler apps for users to access them through lab devices.
Producing a 3D image is usually a more linear process than creating a 2D illustration. To get from your initial concept to the final image, you need to go through a series of steps, each of which is generally completed before the next can begin. In this first video, we will look at the stages of a typical 3D workflow. We will explore each one in more detail in the videos that follow.
Preparing the Classroom
To provide the Adobe Substance 3D students with the best experience possible we recommend the college lab or classroom provide the following:
- A computer that meets the hardware requirements: Substance apps are resource-intensive software that requires a capable computer with a dedicated graphics card. Teachers should check the hardware system requirements and ensure their computer meets them.
- Internet access for everyone enrolled in the class.
- Ability to download assets from the 3D Asset Library or the Community Asset Library
- The latest versions of Substance 3D apps installed. Teachers should ensure the software is up-to-date and ready to use.
- Basic knowledge of 3D modeling and texturing: While not necessary, having a basic understanding of 3D modeling and texturing can be helpful when learning Substance 3D.
Teacher Resources
- Adobe Education Exchange
- Substance 3D Learn
- Substance 3D - YouTube
- Make it Now with Adobe Substance 3D
- Substance 3D Online Events
- Substance 3D In-Person Events
- Substance 3D on Behance
- 3D Glossary
- Substance 3D Discord Server - For Substance 3D support or help
- Substance 3D Integrations
Substance 3D Team
Substance 3D Tutorials (Italian)
Substance 3D Fashion Tutorials
Adobe Substance 3D Sampler
Substance 3D Sampler allows you to create and iterate on material collections by tweaking and mixing existing materials, or by extracting new materials from scans (single or multiple images). A new set of powerful tools combining different technologies and creation methods (procedural-based, capture-based, AI-based and manual) will help you manage entire material libraries, and export them to other applications.
Get Started Adobe Substance 3D Sampler
- First Steps with Substance 3D Sampler
- Create Materials in Minutes
- Basic 3D Capture
- Advanced 3D Capture
- Documentation
HP Z Captis & Substance 3D Sampler
Adobe Substance 3D Painter
Substance 3D Painter is a 3D painting software allowing you to texture and render your 3D meshes.
Adobe Substance 3D Designer
Substance 3D Designer is primarily a 3D design software that generates textures from procedural patterns inside node-based graphs. Substance 3D Painter allows users to texture and add materials directly to 3D meshes in real-time.
Adobe Substance 3D Stager
Substance Stager is a 3D virtual studio aimed at helping artists, designers, and 3D professionals create realistic and visually stunning scenes by offering powerful tools to compose, light, and render 3D content.
- Get Started Adobe Substance 3D Stager
- First Steps with Substance 3D Stager
- QuickStart guide for Substance 3D Stager
- Intro to Substance 3D Stager - Training 101
Adobe Substance 3D Modeler
Modeler is a 3D modeling and sculpting application that helps you create across both desktop and VR. Modeler makes working in 3D as intuitive as working with clay in real life.
- Get Started Adobe Substance 3D Modeler
- Getting Started with Substance 3D Modeler on Desktop
- First Steps with Substance 3D Modeler in VR
- Quick Product Concepting with Modeler
Project Neo
A new way to create stunning 3D artwork for brand graphics, illustrations, and more. With just one design, you can unlock endless variations, effortlessly.
Student Ambassador Program
We’re excited to announce the second pilot of our Adobe Substance 3D Student Ambassador Program!
- 𝐃𝐢𝐯𝐞 𝐢𝐧𝐭𝐨 𝐭𝐡𝐞 𝐒𝐮𝐛𝐬𝐭𝐚𝐧𝐜𝐞 3𝐃 𝐬𝐮𝐢𝐭𝐞.
- 𝐂𝐨𝐧𝐧𝐞𝐜𝐭 𝐰𝐢𝐭𝐡 𝐩𝐫𝐨𝐟𝐞𝐬𝐬𝐢𝐨𝐧𝐚𝐥𝐬 𝐟𝐫𝐨𝐦 𝐝𝐢𝐯𝐞𝐫𝐬𝐞 𝐢𝐧𝐝𝐮𝐬𝐭𝐫𝐢𝐞𝐬.
- 𝐑𝐞𝐜𝐞𝐢𝐯𝐞 𝐠𝐮𝐢𝐝𝐚𝐧𝐜𝐞 𝐭𝐨 𝐞𝐧𝐡𝐚𝐧𝐜𝐞 𝐲𝐨𝐮𝐫 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬 𝐚𝐧𝐝 𝐩𝐨𝐫𝐭𝐟𝐨𝐥𝐢𝐨𝐬.
The program is open to students of all majors and showcases the versatility of the Substance 3D suite across various industries. Note: 𝘊𝘶𝘳𝘳𝘦𝘯𝘵𝘭𝘺, 𝘵𝘩𝘦 𝘱𝘳𝘰𝘨𝘳𝘢𝘮 𝘪𝘴 𝘢𝘷𝘢𝘪𝘭𝘢𝘣𝘭𝘦 𝘰𝘯𝘭𝘺 𝘵𝘰 𝘴𝘵𝘶𝘥𝘦𝘯𝘵𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘜𝘯𝘪𝘵𝘦𝘥 𝘚𝘵𝘢𝘵𝘦𝘴.
Join our Substance 3D Ambassador program in 2026
Substance 3D Education Partnerships
Substance 3D Education Partnerships connect students with top brands like Hugo Boss and On Running through hands-on workshops. Collaborations with Istituto Marangoni and CREAPOLE have empowered students to explore digital fashion and footwear design, bridging the gap between creativity and industry innovation.
Adobe Substance 3D partnered with Creapole, a top product design school based out of Paris, to bring together professional footwear designers from On and 3D artists from Adobe. The participating product design students were provided with the Substance 3D Collection along with the insights needed to elevate their design. Students were given a base footwear model from On, and then used Substance 3D Painter, Sampler, and Stager to texture and render their models during a 3-day, See the result.
With the help and guidance of experts from Adobe, Hugo Boss, and teachers from Istituto Marangoni, students learned how to develop their skills and use the Substance 3D tools to create, ideate and share their designs. The final projects were presented at the Hugo Boss headquarters in Metzingen, Germany, and one talented student was selected for a six-month internship at the company. See the result here.
Adobe teamed up with ArtCenter College of Design and Rivian to launch a transportation design workshop like no other. See the result here
If you're interested in knowing more about how these types of partnership work then contact: Alwyn Hunt - Head of Education, Partnerships. 3D&I Adobe
Substance 3D Contest
3D contests like Meet Mat provide a hands-on, industry-relevant challenge that helps students build their portfolios, gain exposure, and receive feedback from top professionals. It encourages creativity, technical skill development, and problem-solving, while also connecting students to a global community of artists. Plus, participating in a well-known competition can boost their confidence and open doors to future career opportunities.
Substance 3D - Industry Articles
ARCHITECTURE
- Material Creation for The Benson: An Archviz Project by Hayes Davidson
- Escape the City: Creating the Barn Cabin Interior
- Zaha Hadid Virtual Reality Group Creates Super Chalet Concept
- David Baylis: Using Substance Painter for Automotive & Architecture Visualization
- Meet the Winner of the Evermotion Challenge
- Craft Your Interior with New Materials for Architecture
- REVIT + Substance: Autodesk Revit: PBR material workflow for architecture
ARCHVIZ
- Developing the Substance 3D Assets – Architecture Selection
- Deep Dive: The First Architecture Selection Update
- Highlighting Facades on Substance 3D Assets
- Bring the Outside In: Creating a Calm Retreat
- Digital Backlots and Libraries are Hard. This is Why You Should Care
- Highlighting Calm Escape Added to Substance 3D Assets
- Substance 3D Assets Highlights: Dark Wonder
FASHION
- Hugo Boss Designers Super-Charge 3D Fashion Design
- Nature Inspires Fashion; Fashion Becomes Art
- How 3D Accelerates the Creative Design Process for Sportswear and E-commerce
- 3D in Fashion as the Digital Reincarnation of Traditional Craftsmanship
- 3D Visualization for Fashion
- Flying Solo: María Ruano Creates the HECHO II Fashion Collection
- 3D Denim is the Most Ethical, Sustainable Denim in the World
- How We Made the Sportswear Collection with Textile Manufacturer Tex-Ray
- Fitted for a Suit: A 3D Adaptation of Iconic Americana
- Ready-to-texture: 2020 Fashion and Apparel Parametric Collection
- Does Digital Underwear Look Great? Of Corset Does
- Welcome to our Digital Leather Workshop!
- Fashion design with Adobe Substance 3D
- CLO3D to Substance Painter: Exporting for a Seamless 3D Workflow
- Browzwear to Substance Painter: Easy UV Optimization for Fashion
FOOTWEAR
- Salomon: Accelerating the Footwear Design Pipeline
- Blurring the Lines Between Modeming and Texturing
- Hoka Shoe by Deckers – 3D Design Workflows for the Footwear Industry
- Footwear Design using Substance Painter by Hussain Almossaw
- When Physical Becomes Impractical, Augmented Reality is Key
- The Indian Bridal Sneakers
- Your smartphone is a material scanner, vol. II
RETAIL
- A Photographer’s Journey into Virtual Photography
- Building an Interior for Unreal Engine – CG Breakdown
- Veepee's Improved 3D Product Visualization for E-commerce
- Designing a Concept Store, with Substance 3D Assets
- Automate your E-Commerce 3D Optimization Pipeline
- Digitizing Lowe’s Entire Catalog for Virtual Shopping Experiences
- USDZ Export in Substance Painter: Creating AR-Ready Content with Shopify
- How to Scale Product Visualization for E-commerce with 3D
CMF
- How Auxetics, Thermo Bimetals & Hybrid Living Materials Are Used in 3D Design
- Design Expertise: Explore Fibers with Daniel Liden
- Materialize Honorable Mentions
- Mark Foreman Breaks Down his Stunning MDL Material from Scratch
- Parametric Materials on Substance 3D Assets!
PRODUCT DESIGN
How to create a packaging design concept, from branding to 3D render