Empowering Students in a Post-Digital / AI-Enabled World Justin Hodgson, Ph.D. | Bethune-Cookman University | 26th Humanities Advisory Council Seminar

or visit justinhodgson.com

What is Digital Literacy?

A Think-Pair-Share starter activity

STEP 1 | THINK (and write)

Take 1-2 minutes and jot down some ideas/responses to the either (or both) of the following questions:

  • What does it mean to be digitally literate? (i.e., What is digital literacy?)
  • What does digital literacy or digital creativity look like in your discipline/field?

Be sure to write down or type out your responses. While sentences are preferred, these can be in note form at this juncture.

STEP 2 | PAIR (and discuss)

Find a partner (or work in groups of 3), and take 2-3 minutes to discuss your responses.

STEP 3 | SHARE (report out)

Be prepared to share (and explain) your take-aways or key conversational points with the full group

What is Digital Literacy?

Digital literacy comprises knowledge, skills, capacities, and even attitudes that enable and empower individuals to flourish in an increasingly digital world--and to do so in ways that are safe and appropriate to their cultures and contexts (geography, age, etc.). But there are a range of related concepts that start to push and pull at the depths and problems we are facing in digitally-saturated world:

  • digital competency
  • digital skills
  • data literacy
  • information literacy
  • AI literacy
  • digital fluency
  • digital agility
So, perhaps the question isn't "What is Digital Literacy" but rather WHY do these (or should these) collection of concepts & considerations matter to us?

College to Career Readiness

Students Facing a Transformative Job Market

"Increasingly, however, emerging technologies such as generative AI are reshaping workforce demands and employers are placing greater emphasis on 'soft' skills - World Economic Forum - The Future of Jobs Report 2023 (44)

Responsibility in Education

  • INCLUSIVITY - The digital divide is most pronounced across issues of Race, Gender, and Class. When we fail to integrate digital literacy into higher education, we create double-jeopardy digital inequity (McLay & Reyes, 2019): a process by which we unintentionally widen that gap.
  • ENGAGEMENT - Bringing digital literacy/digital creativity practices in the classroom has a positive impact on student engagement, performance, and retention. This is even more pronounced (nearly 2 times more) for BIPOC and first generation students (Civitas, Adobe, and UT San Antonio, 2020).
  • ACCOUNTABILITY - In a recent survey, over 80% of Students, Faculty, and Administrators agree/strongly agree that teaching digital literacy skills should be part of the curriculum (Chronicle of Higher Ed, 2022).

Empowering Student Success

  • When we give students the opportunity to learn digital literacy skills and new media authoring practices, we quite literally expand their capacities for expression. This helps students not only to tell better stories but, more importantly, take on greater (or different) degrees of agency.
  • When we invite students to create with digital technologies, we give them access to course content, ideas, and practices in new ways. This is not only a matter of what they might make (i.e., a podcast), but fundamentally how they might engage a given course’s content.
  • When working in and across digital modalities, students can have meaningful success outside traditional modes of academic discourse. This is especially important for DEI efforts, including 1st gen, non-traditional, and international students, for many of whom traditional academic discourse can be a major hurdle if not insurmountable barrier.
  • When creating digital "things," students actively want to share their work. There is a sort of built-in public-facing condition when making digital things that creates a sense of a real world audience: i.e., real people in the world reading, hearing, viewing, scrolling through, interacting with the work. Digital creators, students and faculty alike, see and feel the reality of that persistent digital audience condition, adding a dimension not present in most other traditional course assignments.

A few sample projects

Success Outside Traditional Academic Discourse

Tanya Patel - 10 and 2, Are You?

Interactive webtext created using Adobe Photoshop and wix.com

Expanding Capacities of Expression

Andrew William's "Picture Perfect" - A Remix Video

Accessing Ideas in New Ways

Mia Freeman - Digital Monument to the History of Medicine

Project deliverables were created using Minecraft EDU & Adobe Express & Adobe Rush

NOTE: Additional student projects can be found below

Reimagining Course Models

This course (inspired by the work of Mia Freeman [see above]) brings together Active Learning and Digital literacy practices, leverages partnerships with IU Archives, UITS, Adobe, and Minecraft EDU, and uses a lead instructor/graduate student apprentice model to create a one-of-a-kind learning experience.

Why GenAI Literacies Matter?

  • 75% of employers now prioritize AI-related skills (including in non-technical roles) (SF Chronicle)​
  • With more than 60% prioritizing AI skills over experience when hiring (Microsoft 2024 World Trend Report)​
  • 86% of faculty believe AI literacy improves job prospects (SF Chronicle)
The future workforce won’t be about humans vs. AI.​ It will be about humans who know how to use AI.

Sources: Digital Education Council, Ellucian, Inside HigherEd

"AI is not the enemy of education—it’s the catalyst for its evolution."

Which image was created by a human?

Which image was created by a human?

How many of you have used AI?

How many feel confident using AI in teaching?

Data points from a talk delivered by Anne Leftwich, AVP of Learning Technologies at IU
  • 84% of professionals use AI in personal or professional lives
  • 61% utilize AI for both personal and professional purposes
  • Saved faculty up to 40% of course preparation time
  • 65% of faculty analyze student data using AI
  • Only 14% of faculty feel confident using AI in teaching

Faculty need to become AI Enabled Mentors

  • AI for role-playing and skill demonstration
  • AI as a teaching assistant (assist with grading, improve student writing quality, generate discussion prompts, adapt course materials dynamically)
  • AI for tutoring and/or functioning as a learning aid
  • AI as personalized chatbot for course
AI can be an Amplifier for Faculty, Not a Replacement

A Few Guides, Resources, & Use Cases

Syllabi Statement: Policy vs. Practice, Disclosure vs. Non-Disclosure

In-class Activity: What does a Scientist Look Like?

Adobe Firefly Activity by Dr. Terri Hebert, IU South Bend

Guide to Prompt Engineering: ROCKiT Approach

  • Role: assign it a role so it operates with a particular perspective or approach
  • Objective (or Outcome): describe your goals or objectives: i.e., what you need help doing
  • Context: offer relevant context for the role, goal, and/or task
  • Knowledge/info: provide additional information, attachments, or content so the LLM has more information with which to work
  • Task: tell it what to generate and offer specific steps/guides as appropriate

EXAMPLE PROMPT

  • [Role] You are a professional writing consultant specializing in helping Youth Fiction writers create story ideas and draft stories.
  • [Objective] I need help writing a story for 6th graders that will help them understand key rhetorical concepts and how they operate in the world.
  • [Context] I’ll be presenting this story to a group of students in a local Catholic School, using the story as a way to help illustrate key concepts.
  • [Knowledge/info] The rhetorical concepts being focused on are ethos, pathos, and logos as introduced by Aristotle.
  • [Task] You will provide a list of three possible story ideas for demonstrating the rhetorical concept of pathos. Once you generate the list, you will wait for my response selecting the desired story idea and then complete the task of creating a 250 word micro story about that story idea.

Creating Consultants: GenAI Writing Consultants

Remedation: From Paper to Podcast

I used Notebook LM to turn my article, "Gaming Pedagogy: Course Design as Play in World of Warcraft," into a 15min podcast.

Additional Resources

Digital Gardener AI/GenAI Web Series - webinars are open to the public.

GenAI Essentials Skills course @ IU Expand

Additional Student Projects

Multimedia Essays (Express Webpages)

Journal/Magazine Articles: Research-based Writing

Image Engagements: Infographics/Composites/Posters

Audio/Podcast Engagements

Video Engagements

CREATED BY
Justin Hodgson

Credits:

Created with images by ipopba - "Businessman holding light bulb and new ideas of business with innovative technology network connection. Business innovation concept." • SVETLANA - "Minecraft cubes made of plastic. Two brown minecraft cubes with glowing Windows" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background" • 69'Continental - "Abstract dotted vector background. Halftone effect. Modern background"